Some artworks
Seldar
Member Posts: 438
Hi
While waiting for the 30th November, I decided to draw/paint some landscape from Faerun.
I have started with Kuldahar :
http://hpics.li/6a42c33
tell me if you like it (I hope, something like 8 hours of work, it's my first art with Photoshop).
More to come as soon as I can, I have a lot of landscape projects (Watcher's Keep/Suldanessalar...)
edit : grass updated
While waiting for the 30th November, I decided to draw/paint some landscape from Faerun.
I have started with Kuldahar :
http://hpics.li/6a42c33
tell me if you like it (I hope, something like 8 hours of work, it's my first art with Photoshop).
More to come as soon as I can, I have a lot of landscape projects (Watcher's Keep/Suldanessalar...)
edit : grass updated
Post edited by Seldar on
15
Comments
Now make something like this for Athkatla, with de'Arnise Keep and Trademeet, Umar and Windspear Hills on the horizon. That would be such an awesome desktop background!
I could try but I can't guarantee the result
It's pro regardles.
Good work.
@Ward => yes I see what you mean, I'll do some updates
Moving to Suldanessellar :
edit : armor updated
Tell me if you see some mystakes I could correct them
I get the feeling that either the (?) elf is a giant, or that the lake on the right is just a mudpool. Could be fixed with hardening the horizon. Create distance between the person and the landscape.
but it's hard to give that feeling of distance
Things in the foreground are typically darker with stronger hues/intensity and go gradually lighter and more grey as they progress backwards. You have the basic concept down (man's armor darkest, the trees and then the very back) but it needs more levels.
I think you wanted the trees very dense so that you wouldn't see the light on the horizon but I don't think it can work, you will need to put some of that at the back it will give the forest depth.
Unless there is another light source the figure would not be lighted so strongly - the leaves for example I assume don't come from the big tree but hanging near the figure. They would be almost black. If you do that and darken the figure at the front (the part being lighted towards the trees) it will establish the distance better and his priority.
I'm sorry I really suck at explaining things, I've got some work to do but I can dig out a tutorial to explain it better later if you like.
ok so you mean increase dark area and decrease light source ?
I'll try to do remove some trees in the background and add moutains or something
thanks for replies both
Behold boredom at its finest.... (aka when i'm not playing neverwinter nights)
i'm pretty happy with the above.
Tonal recession - things becoming lighter and less contrasted in the distance
Colour recession - things in the distance becoming more dominated by blue tones (though I do think the green-ness adds to the feeling that we are in a great forest)
Focal equality - Probably a personal choice, a lot of artists employ an out of focus background as if they are imitating a camera as a shorthand for realism. But the brain doesn't see like this, we look at everything over time, not in a snapshot like a camera, you can show distance in this way by hinting at some of the vast quantity of detail that occupies the distant space. Little people, little houses, we all know what size they are supposed to be, so they give scale.
Connectivity - Taking your last piece as an example, there are a couple of elements missing that I imagine could connect the figure to the background.
- Either these are normal sized trees and he's standing watching ants or they are giants and he is very high in the air, if he had some branches or leaves below him (rather than over his head) you could use these to indicate that he is in fact IN a tree and thus presumably up in the air. Perhaps the leaves should be abnormally large to indicate the scale of the tree.
- Connecting lanscape, a literal testament to the distance between the figure and the trees.
Anyway, those are my thoughts, I did also want to say that I really loved how you did the armour.
Likes for everyone!
I know that the Mythallar is not responsible of the Fall but well, that blue light fits nice with that scenery (remember NWN1 add-on Shadows of Undrentide)
ps : Suldanessellar will be remake as soon as possible.
another one, it's not 100% finished, tell me what seems wrong for you and i'll correct it.
updated
Agreed with @Kirkor the mushrooms look out of place, either correct them or remove them altogether - they're drawing the eye away from the figure in the centre. I'd also recommend you review the trees on either side, they're currently being dictated by the edges of the image, especially the tree on the left, edit it so it's less straight, the entire trunk doesn't have to be all in view. Oh and the black area in the back I'd consider changing, perhaps to a dark moss with highlights of blue for the light.
Something like this, maybe:
And the message I get from the artwork is that the woman might look dead, but like the poisonous mushrooms, she's still dangerous and can kill you if you aren't careful.