I've read complaints about the non-controversial writing. (SPOILERS)
sersafir
Member Posts: 126
After speaking with Daeros you learn of Hephernaan's plan to use your Bhaalspawn blood to open a gate to hell for nefarious purposes all the while manipulating Caelar.
Caelar calls for a parley and demands you surrender yourself and instead of telling your ally's the truth of their ploy, all you can do as options for dialogue is "duhhhh I have no clue what they could POSSIBLY want with me". Something along the lines of this anyway.
Can someone validate this? Is the writing that sloppy?
Caelar calls for a parley and demands you surrender yourself and instead of telling your ally's the truth of their ploy, all you can do as options for dialogue is "duhhhh I have no clue what they could POSSIBLY want with me". Something along the lines of this anyway.
Can someone validate this? Is the writing that sloppy?
Post edited by elminster on
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Comments
Don't get me wrong, there are parts I really liked. The hooded man, the dreams, most of the side quests, a lot of the party dialogue and banter (I adored Neera unthinkingly shutting Volghiln down), all quite enjoyable. When Caelar is in play, however, things just get weak.
It could've been handled better - Caelar could've just refused to listen
And yeah, it's disappointing that you can't press Caelar re: Hephernan during the parley, but that is only one of dozens of moments in the BG series where the PC is denied agency or voice. Overall, the game does a pretty good job in giving you options re: roleplaying and approach. It's not perfect, but it does offer some nice storytelling innovations by BG standards.
The moments where you aren't directly interacting with her are pretty good, and overall the character itself is pretty good (I like her more than TOB's definitely), but I feel like the developers had a great bullet point list of what they wanted this character to be, but when they expanded it into dialog and actually got to writing things she would say and the encounters with her, they dropped the ball, or just didn't have a lot of wiggle room.
Also, the 'Your prejudice' line in regards to The Irregulars rubbed really wrong. Racism is a part of Faerun through and through (though I'm pretty sure Baldur's Gate actually tolerates Half-Orcs in lore more than other places do) and it definitely broke my immersion.
There are a few instances of moral railroading like this. The parley mentioned in the OP is another one. Not only can we not reveal Hephernaan, we can offer ourselves up to her in order to prevent more bloodshed but everyone overrides our decision and then two seconds later spits on us for selfishly being the cause of the conflict. It's like...well we DID just offer and you said no, so you can no longer blame me for Caelar killing more people to get to me.