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my party for bgee

Hi all

I recently bought bgee and have decided for this party for all the expansions and bg2. I have played this game before so i know a little..

I rolled a 90 roll with a fighter

Str 18/00!!
Dex 18
Con 18
Int 18
Wis 15
Cha 3.. A human true neutral with 2 pips in flail 2 in two weapon style 1 katana. But can only dual to mage or thief no cleric.. Im going mage.. Thought that if you get so nice a roll if i should have spent the pips in other things

Blackguard
93 roll missed 98 97 95 95 lost concentration every time
18/99 str
Pips in 2x bastard sword 2xsword and shield and also 2x two weapon style. I reallt thought i screwed up this one but im planning a skald with 2h..

Then i got a sorc
And imoen to not loose the storyline completely.. And i need two thieves in the party even though i really want all meleebased. The other thief is a dual lathander thief that i have not much clue about

Comments

  • moody_magemoody_mage Member Posts: 2,054
    I would genuinely balance up the first characters Wisdom and Charisma a bit. Apart from an almost pointless (on a fighter) boost to lore having 15 Wisdom is the same as 3 Wisdom as saving throw bonuses are not implemented.

    YMMV.
  • ArgasArgas Member Posts: 174
    I think that the reason i cant dual the fighter to a cleric is because i got 3 charisma the clerics prerequiste is also 3 so i need plus 5? Luckily the Black pits has an item with 3 cha so i could make a cleric.maybe

    But im planning fighter/mage and the high wis is because of the saving throw bonuses..but you dont get the bonus if fighter you say that gods for FM too? Then im screwed.again
  • ArgasArgas Member Posts: 174
    Low charisma is like plastic boobs and lips but doesnt matter when your ugly lile hell anyway
  • ArgasArgas Member Posts: 174
    Another question is when to Dual. Low lvls or 13 20 or 21
  • ThorgaazThorgaaz Member Posts: 46
    I would probably switch wis. and cha. too because wisd, has nerly no effect while cha. at least makes stuff cheaper. And I would´ve choosen at last one ranged weapon, because switching between casting and Fighting can get annoying over time. So its way more comftable to yust stand in the Backrow. Leaving Meleeweaponoptions for later (Tenseis Transformation spell). But of course only if you plan to have enough Melees in party.

    But all in all a strong char. if you ask me.
  • ArgasArgas Member Posts: 174
    He is seriously strong. 8 in wis? I think there are no difference between 8 and 14 wis. Then cha would have been 10 need 11 for plus one reaktion. 17 int..? Why not but i wouldnt lower con...
  • ArgasArgas Member Posts: 174
    Here are the blackguard stats didnt have my tablet with me earlier.
    18/99 str
    18 dex
    18 con
    11 int
    10 wis
    14 vha
    A total of 93. This is a true paladin he lives when everyone is dead and stays alive but not as sharp as the fighter. I had many 94 rolls

    And the sorc, elf true neutral..
    Str 16
    Dex 19
    Con 16
    Int 11
    Wis 18
    Cha 9

    Btw missed a 98 roll on skald last night had 93 after 5 minutes two minutes later 98.. Need atleast a 95 or 97
  • ArgasArgas Member Posts: 174
    Ok here is a spoiler alert. Many years ago when i was playing this game i wrote something in the forums here and i was attacked spoiler spoiler

    If you want good rolls either..

    *spoiler*

    Or maybe it isnt a spoiler
  • ArgasArgas Member Posts: 174
    Lol where is the rest of my comment this happen..?
  • magisenseimagisensei Member Posts: 316
    Your stats are great but you should decide when you are rolling if you are going to dual into a mage or cleric so you can distribute your points as needed more efficiently. Having 15 WIS is the minimum for dualing but you miss out on the bonus spells a higher WIS is better so start with 16 WIS (with tomes you get 19 for all those bonus spells) and 17 INT (with a tome get 18).

    For a mage 18 or 19 INT makes no real difference (as there are potions to help with scroll learning); for a cleric 18 vs 19 means more spells.

    The classic fighter mage dual makes a power house of a character.

    In BG having a low CHA is not great especially if you plan to max and min and have no characters with high CHA - do not have this PC lead as all dialogue will use the lead position for checks.

    Why does your sorcerer have 18 WIS? They don't need this stat that high - actually there are NO critical stats for a sorcerer so you might as well get your CON or STR or CHA as high as possible. Make your sorcerer your spokesperson for the team - 18 CHA gets benefits in the game.

    Your party is also arcane heavy - you need a cleric at some point better early than later.

  • ArgasArgas Member Posts: 174
    I have 18 in WIS for the wish spell but i think i wont go past that til 22..
  • ChadChad Member Posts: 90

    Your stats are great but you should decide when you are rolling if you are going to dual into a mage or cleric so you can distribute your points as needed more efficiently. Having 15 WIS is the minimum for dualing but you miss out on the bonus spells a higher WIS is better so start with 16 WIS (with tomes you get 19 for all those bonus spells) and 17 INT (with a tome get 18).

    For a mage 18 or 19 INT makes no real difference (as there are potions to help with scroll learning); for a cleric 18 vs 19 means more spells.

    The classic fighter mage dual makes a power house of a character.

    In BG having a low CHA is not great especially if you plan to max and min and have no characters with high CHA - do not have this PC lead as all dialogue will use the lead position for checks.

    Why does your sorcerer have 18 WIS? They don't need this stat that high - actually there are NO critical stats for a sorcerer so you might as well get your CON or STR or CHA as high as possible. Make your sorcerer your spokesperson for the team - 18 CHA gets benefits in the game.

    Your party is also arcane heavy - you need a cleric at some point better early than later.

    17 WIS is the minimum if you want to dual to cleric. 15 would be the minimum to dual from Cleric in to something else. You need a 15 in your first class primary stat and 17 in your second class primary stat in order to dual. Wisdom is important for Mage/Sorc to use the Wish spell for instant rest/reset of spells so for sorc one could argue that is the stat you most want to max since INT does nothing for them. Sorc should try for 16 CON, 18 DEX, 18 WIS and CHA as high as possible STR and INT just need to be high enough to carry stuff and be able to use scrolls (9 or 10 INT, I believe.)
  • ArgasArgas Member Posts: 174
    I do have a cleric Priest of Lathander --) Thief.. As long as he can cast the best healing spell. I like the fighter/cleric fighter/thief and even fighter/druid.. I can export import the fighter thats why i went into panic i spend the 4 pips on flail and 2w. Aiming for fighter --)mage. If i do make a fighter --) lets say druid and import that character he then already has pips in flail and 2w and thats not perfect.. I didnt know what to do so i dumped charisma and could have used the pips in weapons 2x 2weapon maybe 1 in bows and then export. Charisma is troubling me only 3 but i saw an item in Black pits with plus 3 cha quite early..then thers is the cloak supposedly easy to pick pocket thats another 2, 7 in total. I need 1 more atleast for 0 reaktion....
  • ArgasArgas Member Posts: 174
    then again even 25 charisma is still possible 18 with ring 3 with the belt, not sure if it was a belt or gauntlets..and 2 with cloak then two with the tomes you see should have taken points from int. 18 to 16.
  • ArgasArgas Member Posts: 174
    Argas said:

    then again even 25 charisma is still possible 18 with ring 3 with the belt, not sure if it was a belt or gauntlets..and 2 with cloak then two with the tomes you see should have taken points from int. 18 to 16.

    Argas said:

    then again even 25 charisma is still possible 18 with ring 3 with the belt, not sure if it was a belt or gauntlets..and 2 with cloak then two with the tomes you see should have taken points from int. 18 to 16.

    If they stack, they should and not set it to an amount like girdle of strength.aw maybe the ring sets it to 18 and thats it....
  • ArgasArgas Member Posts: 174
    Ring of human influence does stack thats good news atleast with helm of the noble plus 1 cha in bg.. Later on also an armor with 1 to cha..this game is deadly
  • ArgasArgas Member Posts: 174
    Omg reaction 0 requires 10 in cha and need 13 for plus 1 lololol
  • magisenseimagisensei Member Posts: 316
    Chad said:



    17 WIS is the minimum if you want to dual to cleric. 15 would be the minimum to dual from Cleric in to something else. You need a 15 in your first class primary stat and 17 in your second class primary stat in order to dual. Wisdom is important for Mage/Sorc to use the Wish spell for instant rest/reset of spells so for sorc one could argue that is the stat you most want to max since INT does nothing for them. Sorc should try for 16 CON, 18 DEX, 18 WIS and CHA as high as possible STR and INT just need to be high enough to carry stuff and be able to use scrolls (9 or 10 INT, I believe.)

    Potions of wisdom (aka potion of insight) for wish spells set WIS to 18 for the one time you will actually use this spell just remember to drink it so why max out your WIS in character creation when you can use it elsewhere.

    For a sorcerer with no better stats to dump in - yes give him a high WIS but potions make it unnecessary and having a higher INT against mind flayers is a plus a sorcerer with a INT of 9 makes him just literate enough to read a scroll and if you are roll playing that makes the sorcerer not that bright barely average in terms of intelligence.

  • ArgasArgas Member Posts: 174

    Chad said:



    17 WIS is the minimum if you want to dual to cleric. 15 would be the minimum to dual from Cleric in to something else. You need a 15 in your first class primary stat and 17 in your second class primary stat in order to dual. Wisdom is important for Mage/Sorc to use the Wish spell for instant rest/reset of spells so for sorc one could argue that is the stat you most want to max since INT does nothing for them. Sorc should try for 16 CON, 18 DEX, 18 WIS and CHA as high as possible STR and INT just need to be high enough to carry stuff and be able to use scrolls (9 or 10 INT, I believe.)

    Potions of wisdom (aka potion of insight) for wish spells set WIS to 18 for the one time you will actually use this spell just remember to drink it so why max out your WIS in character creation when you can use it elsewhere.

    For a sorcerer with no better stats to dump in - yes give him a high WIS but potions make it unnecessary and having a higher INT against mind flayers is a plus a sorcerer with a INT of 9 makes him just literate enough to read a scroll and if you are roll playing that makes the sorcerer not that bright barely average in terms of intelligence.

    Mindflayers hit with 5 then 10 is not enough 11 is.. I change my stats because of the mindflayers but i can use the potions of intelligence against them i suppose or is it not that smart i mean the duration of the pots runs out and that might kill one...
  • ChadChad Member Posts: 90
    sorcs tend to use Wish many times... Would be a pain to constantly carry around and remember to use pots.
  • magisenseimagisensei Member Posts: 316
    Ah I see you are using wish as a cheap rest to refresh all your spells/health or double your time stop/alacrity . I avoid things that are are almost cheats in the game - wish spells (one of each) should only be able to cast once in the game or have serious consequences for those that can continuously use them (sorcerer) or use cheap tricks to cast it over and over (which should be changed) again but everyone has a different playing style.

    With a DM in pnp a sorcerer who memorized this as part of his spell selection would face permanent damage if he cast this spell more than once during an entire adventure.
  • ChadChad Member Posts: 90
    It's been 20 years or more since I played pnp and I haven't played a sorc through BG/BGII, I just know that is a standard strategy used for sorc players, especially 'solo'.
  • ArgasArgas Member Posts: 174
    It seems like I'm about to solve this low cha 3 puzzle. I'm planning a 6 premade character game and when done with bg1 export restart game maybe with 4 characters or 5 then I would have plus 7 cha from items that's 10, reaction 0 and 3 more cha to get reaction plus 1. Maybe there are more items with cha and I'm guessing there is only a single tome in bg1
  • ArgasArgas Member Posts: 174
    Argas said:

    It seems like I'm about to solve this low cha 3 puzzle. I'm planning a 6 premade character game and when done with bg1 export restart game maybe with 4 characters or 5 then I would have plus 7 cha from items that's 10, reaction 0 and 3 more cha to get reaction plus 1. Maybe there are more items with cha and I'm guessing there is only a single tome in bg1

    Forgot to say that I'm dualling at lvl 20 or 21..
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