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My Music Celebrating Baldur's Gate EE Early!

StrangeCatStrangeCat Member Posts: 39
alright everyone crack open a beer because were Celebrating BG EE Early!

I was going to wait till Nov 30th but honestly I can't even wait till Oct 30th!
Cheers!

I composed some music for everyone. The Music is free for everyone.


It's hitting every Fantasy Cliche' in the book but hey that's the style^_-
Enjoy!



Comments

  • StrangeCatStrangeCat Member Posts: 39
    holy Sh##$%#$T I ment Realm not Relm....oh man how lame.
  • revaarrevaar Member Posts: 160
    Pretty good stuff! What kind of setup/which libraries are you using?
  • StrangeCatStrangeCat Member Posts: 39
    revaar said:

    Pretty good stuff! What kind of setup/which libraries are you using?

    hey what's up! Let's see for that piece I used Platinum Play only it wasn't installed correctly!
    I didn't have the latest version of Play installed. *(something I'll fix later)*
    had only stage mics in Platinum!

    I am using Cubase 4. I composed and orchestrated it in two days then had to mess for couple weeks with reverb as I couldn't decide or even get it right for a concert hall sound. In the end I just used Lexicon 960 Large Hall. To much Er and Tail sound on the samples of Stage mics for Platinum to mess with busses for ER and Tail.

    The choir is 8dio Requiem , Celtic Low Flute is Celtic Winds, main percussion is Drums of War, Celtic harp is something...Whatever that sample company is that just released a Celtic Harp recently.
    Everything is going through Lexicon 960

    Was lazy didn't have a template.
    Do not understand Requiem well enough yet either.

    I'll compose another track when BG2 EE is coming out next year.


  • StrangeCatStrangeCat Member Posts: 39
    sorry forgot I used Altiverb 6 with Lexicon 960

    Master Buss only has Universal Audio's Precision limiter on it set to about -3db
  • FredjoFredjo Member Posts: 477
    This is really impressive, great work \o/
  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    edited October 2012
    @StrangeCat, great work. I wish I knew more about electronic music composition. Is this kind of composing done with a keyboard and a mixing board, using tracks layered on top of each other and saved as digital files? I'm not sure I understand even the basic methodology correctly.

    The sounds you've composed would take over 100 musicians to create live and acoustically, counting the choir needed along with a full 19th-20th century size orchestra.

    I sometimes wonder if the craft of spending a lifetime learning to play an acoustic musical instrument is going to become completely obsolete some day in favor of keyboard study and electronic mixing. Some day, people may use "violin" and "flute" sounds as digital sound settings without even knowing what those instruments looked like or what it was like to play one of them. The instruments of the orchestra could become historical curiosities that only a very few academic history specialists even know how to play any more.

    Musicologists actually debate about this issue. Is there a point to spending the time and economic resources needed for live orchestral performances anymore, when you can produce the same, identical sounds electronically with only one pianist/composer and a couple of sound techs?
  • YovanethYovaneth Member Posts: 691
    Now that I enjoyed very much!
  • StrangeCatStrangeCat Member Posts: 39
    Belgarathmth tell me about it isn't it hilarious! not only that just hear how big the orchestra sounds, sounds like the biggest orchestra in the world with those samples!

    NO no this just some game music track and is not even at the same level as Say Mahler , in fact film music and game music is not at the level of classical music. This is because the music is toned down and written for the game or film.

    Everyone uses what Wagner stared, hey it works. Leitmotif

    Actually live musicians way way better! I would have to use even better samples and not be as sloppy with my lines creating each little part as realistic as possible to completely fake the orchestra.

    A lot of people mix live and use samples, this is the large Hollywood sound.
    Hollywood = bigger!

    Let's look at the current trend of the Production in a Sequencer with a computer or multiple computers.

    Could be any sequencer Cubase, Logic, whatever.

    The most important aspect is the reverb hall sound. Getting the right ER and Tail for each section and making sure they all blend like a real orchestra.

    Once that is done your really bouncing what you hear from your samples. Your using multiples sources to create the sounds of the orchestra. and bouncing each section as stems or bouncing the whole thing.

    example would be: (listing some samples libs)

    Winds (OSR Tools Winds and Runs, Cine Samples Hollywinds)

    Brass (Cine Samples Pro Brass, East West Hollywood Brass)

    Percussion (Spit Fire Percussion)

    Strings (LASS 2.0 strings and East West Hollywood strings)

    Then other instruments could be added to the template as well.

    Each section would got to a different reverb buss for ER and Tail to get there section
    into the hall sound.

    Now that's just one example of a template for realism. You still have to go over each instrument
    and use a midi controller say CC1 or CC7 and CC11 to create the expression a real player would give.

    you also have to do tempo changes, move some notes off time a bit to get the humanistic sound.

    All that just to get super realistic Orchestra sound. Can you fake it yea. But honestly
    real players are still better because every performance is not the same Performance^_-

    The reason most people will use samples a lot of times is due to money and time constrictions.

    Obviously working with live players is better and more fun for the composer if it works with the budget.

    Can you create a Pro Sound for game and film Yes of course you can infact you guys here it all the time.
    But remember the samples are created to try and mimic the real instrument, so yes the real deal is always going to be needed

    StrangeCat
  • StrangeCatStrangeCat Member Posts: 39
    Yovaneth said:

    Now that I enjoyed very much!

    glad you enjoy it!
  • StrangeCatStrangeCat Member Posts: 39
    Fredjo said:

    This is really impressive, great work \o/

    Glad you enjoy it!
  • StrangeCatStrangeCat Member Posts: 39
    @StrangeCat, great work. I wish I knew more about electronic music composition. Is this kind of composing done with a keyboard and a mixing board, using tracks layered on top of each other and saved as digital files? I'm not sure I understand even the basic methodology correctly.

    ok I'll answer this for ya!

    I usually compose on paper for sometimes Sibelius 7 but for that track I did fast in Cubase 4.

    I didn't have a template set up at all.

    What I did what you will need is the sample Library, the sampler VST, the reverb VST.

    Vst is a virtual instrument in your sequencer.

    I composed the music as I orchestrated it in the sequencer playing what I composed then adding more etc.

    then I went back and made it sound alive like an orchestra with Midi Controller data CC7, CC1, CC11 to get expression and Volume for the track.

    after that since I didn't have a template up I bounced down each track to a wave file and then added the reverb.

    I am mixing in the computer by using CC midi controllers before I bounce a track.

    I only used one of my small midi keyboard controllers to compose each section.

    what you would need is a computer, sequencer, sampler, sample lib, reverb Vst, FX limiter

    and that's it.

    Hope that helps man.

    Sibelius 7 is the best composing software. This is why I asked if you used it. You Could Compose a huge Modern Size orchestra even the parts for players and print it all out and conduct and play it that day!

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