NPC dialog in multiplayer
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I don't see this anywhere yet, so I just bring it up here. I though this would be mostly applicable for BG2EE, but as BGEE now gets NPC's with more dialog I'll just bring it up now.
Current behaviour:
Lets say you play with 2 players, both controlling 1 PC and 1 NPC (or more). Now if a dialog triggers between NPC A and B and A begins asking a question to B or make a statement B replies on, the dialog breaks off suddenly. For example: Player 1 controls Minsc and player 2 controls Aerie, this makes sure that Aerie can never become Minscs witch as the dialog breaks off.
Expected behaviour:
Dialog between NPC's controlled by different players does not break off, but continues as normal.
Current behaviour:
Lets say you play with 2 players, both controlling 1 PC and 1 NPC (or more). Now if a dialog triggers between NPC A and B and A begins asking a question to B or make a statement B replies on, the dialog breaks off suddenly. For example: Player 1 controls Minsc and player 2 controls Aerie, this makes sure that Aerie can never become Minscs witch as the dialog breaks off.
Expected behaviour:
Dialog between NPC's controlled by different players does not break off, but continues as normal.
Post edited by Balquo on
3
Comments
https://forum.baldursgate.com/discussion/4487/the-issue-with-multiplayer
Feature requests:
https://forum.baldursgate.com/discussion/40/request-multiplayer-enhancement-beaconspingstarget-indicators
https://forum.baldursgate.com/discussion/1498/request-ability-to-pingmarker-in-multiplayer
https://forum.baldursgate.com/discussion/36/request-multiplayer-enhancement-simultaneous-shop-use