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DROW! Sargtlin and Yathtallar Classes (Drow Warrior, Drow Ranger, and High Priestess)

Zaknafein_DoUrdenZaknafein_DoUrden Member Posts: 8
I've been playing Baldur's Gate I, TotSC, Baldur's Gate II SoA, and ToB for years and have always hoped to see an actual class catered towards the drow. Also, reading the entire Legend of Drizzt series as well as The Hunter's Blades Trilogy by R.A. Salvatore (16 books total), has really influenced my development of the following classes in being accurate.

The three classes in mind are; Drow Warrior, Drow Ranger, and Drow High Priestess.


First and Foremost: Innate Abilities

Racial Attributes:
Strength Max set to 16.
Dexterity Max set to 20.
Constitution Max set to 16.
Intelligence Max set to 20.
Wisdom Max set to 20.
Charisma Max set to 16.

Globe of Darkness:
Combined effects of the Blindness and Horror Spell, save vs spell for only the effects of the
Horror Spell.

Faerie Fire:
Prevention of all invisibility spells/effects, and the hide in shadows ability in addition to the effects of the Chaos Spell. Save vs spell to negate the effects of the Chaos Spell.


For the Drow Warrior

Advantages
* +3 to hit and +3 to damage against surface elves
* +3 to hit and +5 to damage when not in sunlight
* Can get up to five proficiencies in two handed weapon style
* May cast Globe of Darkness and Faerie Fire

Disadvantages
* -1 to hit and -2 to damage when in direct sunlight
* Cannot use spells except for innate abilities
* May not dual class
* May only be male


For the Drow Ranger (Because naming your character Drizzt Daermon N'a'shezbaernon simply isn't enough!)

Advantages
* May summon a select animal for an amount of time (Similar to the way that characters get special feats in ToB)
* +2 to hit and +2 to damage against surface elves
* +3 to hit and +5 to damage when not in sunlight
* Can get up to five proficiencies in two hand weapon style
* May cast Globe of Darkness and Faerie Fire
* Every 8 levels +15% to stealth and move quietly.
* At level 16 the day light penalty is no longer applied.

Disadvantages
* -1 to hit and -2 to damage when in direct sunlight (Until level 16)
* Cannot use healing spells available to the human ranger
* Cannot use spells except for innate abilities
* Cannot wear full/plate mail
* May not dual class
* May only be male


And for the cruel Drow High Priestess

Advantages
* +3 to hit and +3 to damage against surface elves
* +3 to hit and +5 to damage when not in sunlight
* May cast Globe of Darkness and Faerie Fire
* Casting time reduction on ALL spells by 1/4
* May cast any and all wizard spells
* May become specialized with light crossbow
* Gains one extra spell per lever (Like a specialist mage)
* Begins game with a unique single headed snake whip/flail
- The snake headed whip/flail gains another head every 6 levels
- Whip/flail acts as a +3 flail (To make things easy on you guys, the weapon would be considered a flail. Similar to how a morning star is considered a flail, or a ninja-to as a katana)
- Stun opponent on strike, starting at a 20% chance; unless immune to magic, no save.
-each head would increase the likeness to stun an opponent by 20%

Disadvantages
* Typical low hit points of a mage
* May not wear ANY armor, nor use a shield
* May ONLY use the character's specific whip/flail and light crossbows bow for weapons
* May not dual class (You either sell your soul to Lolth, or you sell only your life)
* May only be female


Everyone is intrigued by the drow. And I want to know, what you all think; Positive, negative, supportive, unsupportive. This is our game, lets make the best of it.
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Comments

  • MoomintrollMoomintroll Member Posts: 1,498
    Would be fun to fight against a party made of these, as they are pleasingly thought out. For the PC though, I'd say they look a little OP.
  • ryuken87ryuken87 Member Posts: 563
    edited October 2012
    Don't really like these classes. I'm not usually bothered by balance so much in BG but I'm gonna say a lot of stuff is OP because I think these classes are a bit silly.

    - Stats: Something like +1 dex, +1 int, -2 con would be balanced.

    - Magic resistance: Isn't the going rate around 60-65% for Drow? This is quite OP but can be compensated by increasing disadvantages.

    - Typical elf bonuses to large sword and bow, infravision and resistance to charm and sleep apply.

    - IWD2 gives -1 to hit/damage/saves in sunlight. To give more disadvantages, you could give greater penalties for sunlight and make your maximum reputation lower.

    - Globe of Darkness: That's quite ridiculous since it's a Horror with no save from level 1.

    - "five proficiencies in two handed weapon style": I assume you are referring to dual wielding (a la Drizzt) in which case it only goes to 3*, which both a regular fighter and ranger can get anyway.

    - Hit and damage bonuses when not in sunlight: Really OP compared to the sunlight penalties and I don't see a reason behind the bonus anyway.

    - Ranger stealth: Just use regular ranger stealth progression with a 10-15% bonus.

    - Spellcasting time reduction - Really OP, but for sake of ease of implementation a flat -1 would suffice.

    - Flail thing - +3 weapon at level 1 and stun with no save is OP, although with a mage's thac0 progression you won't hit much. A F/T with UAI however...



  • DuronDuron Member Posts: 137
    When you red those and love drow stories you really should read Cunningham's Starlight and Shadows, R. A. Salvatore's story (written by 6 different authors) War of the spiderqueen and after that Lady Penitent. Awesome drow storylines which I found as great continuation after siege of darkness.
  • HaHaCharadeHaHaCharade Member Posts: 1,644
    An evil ranger doesn't sit right with me. The interesting thing about Drizzt is that he was a good aligned ranger that was actually by the rules (even all the way back to 1st Edition AD&D rules - at least until later Drizzt books lol). Drow can be rangers, but they must be good aligned. The only instance of an "evil ranger" that I've seen in AD&D was a "Stalker" and that was an evil fighter kit, not a full-on class.

    Also, not to knock your ideas (they are creative) but Drow can't dual-class anyway.. they're not human. So no reason to include that there.

    I think what you might be accomplishing here is combining race and class. Drow already get many advantages based on their race. In 1st Ed. they get spell like abilities, longer ranged infravision, etc. In 2nd Edition they even get naturally improving magic resistance and I *think* armor class (though that might be Svirfneblin I'm thinking of). Point is, I think creating a class that is dependent on race isn't necessarily practical given what race gives already, not to mention its so specific. Even Illusionist is a class shared by Gnomes and Humans.
  • kamuizinkamuizin Member Posts: 3,704
    If this is an intent to add drow race and classes to the game, that will be problematic. The game doesn't allow changes in the original content, that would be necessary to adapt drow race and class to the main plot.

    But if you want support for drow race and class in the alternative adventure (the black pits), then i say yes, you have my support for that. Besides, if added to the alternative adventures, modders can probally easly unblock them for the main adventure (pretty much as it's done in XP cap), but play them in the main plot will lead to a lot of uncoherences, just saying.
  • DeeDee Member Posts: 10,447
    edited October 2012
    Just tossing this one thought in, although I do agree with others that the kits presented here are too powerful for standard play:

    The "Globe of Darkness" ability should have no effect on creatures with infravision, since they can see in the dark. Also, it needs to be made clear that the blindness and fear effects only last as long as you're in the area of effect.
  • kamuizinkamuizin Member Posts: 3,704
    If introduced, something like 3ed level adjustment should be done on drows, in 3ed they lose 2 levels in xp to balance their abilities, something similar should be done in AD&D also.
  • FigrutFigrut Member Posts: 109
    Drizzt is the reason I won't play 2nd edition or forgotten realms anymore. I used to play in and run games in large groups, with both random folk and old friends, modules, one offs, "gimmick" games, and full campaigns. 80% of all people I played with would not let up about their Drizzt clone they were so damn facinated with. As soon as CG drow ranger was mentioned I would frequently actually begin to vomit. When DMing for mostly gamer strangers I would just look around the room before character submission and I could just TELL who was going to be "one of those guys". "No, there ARE NO PATHER STATUES FOR SALE. Yes, I already knew what you were going to ask. Now move along, please". *eye twitch*. I am normally a patient DM. I can even tolerate Kenders and whoopack sticks. I'll run my own version of 3.5 faerun that takes 300 years after the 3rd edition campaign setting left off, and people with white hair bleed from the eyes whenever they are not in bright light. I am down with Drow. I am just irrevocably burnt out on Drizzt.
  • DeeDee Member Posts: 10,447
    I once rolled up an ironic MarySue Do'Urden, but never got the chance to play her.

    I'm frankly surprised that only Drizzt is the subject of this kind of attention. Or maybe I'm not surprised. I'm sure there's a psychological explanation for why so many people are drawn to the "member of an evil race who has rebelled against his family and chosen to do the right thing despite being persecuted by everyone in the world".

    Oh right. That's pretty much every teenager ever. :)
  • FigrutFigrut Member Posts: 109
    edited October 2012
    @Aosaw I think the books brought (flooded) a lot of people to the game. Some people back in the day dealt with "Elric" clones so it makes sense (even though those books are actually majorly responsible for the DnD setting IMHO). I am sure there was a 1001 Urza's during the 90's, but there is more to it than that. Drizzt fans are a special sort. I dare say catagorizable after the 200th or so.
  • kamuizinkamuizin Member Posts: 3,704
    edited October 2012
    There are worst protagonists around the world (Seyia of pegasus for example), i have no problems with drizzt, only with drow flood that make people want a drow everytime and everywhere.

    By the way an easter egg of drizzt, if you make an evil elf and name him drizzt, during BG II when you meet the real drizzt, if you reputation is low enough, he will challenge you to protect his good name, i never confirmed this, but i read this info in more than one place. Don't know if it's just urban legend or not.
  • DeeDee Member Posts: 10,447
    Since this thread has been [double-]posted in Feature Requests, I move that @Tanthalas merge this one with that one.
  • AmardarialAmardarial Member Posts: 270
    I'll never for the life get why Drow = Overpowered nonsense in so many peoples eyes...

    Hell half the abilities listed don't even make sense from a RP perspective...

    Just no, nothing like this will ever see legit use, mods sure, but don't expect it to be in ANY EE version....


    If EE does ever use Drow as playable race (They will be a race and not a class) and they do for some reason make Drow focused kits, they won't be anything like these...
  • CommunardCommunard Member Posts: 556
    Those abilities and stat minimums are insanely overpowered, and anyway why would someone raised by Gorion in Candlekeep have Drow-specific cultural classes when they likely have never even seen another Drow?
  • Hmm... Perhaps my imagination got a little too carried away hahaha.
  • AmardarialAmardarial Member Posts: 270
    @Zaknafein_DoUrden

    I think it killed you and took over!!!.. lol
  • moody_magemoody_mage Member Posts: 2,054
    Drow? *Yawn*

    Most people go through a drow phase, some of them even pronounce it correctly...
  • AmardarialAmardarial Member Posts: 270
    @Decado

    Drow are only fun if played as Drow, not Drizzit clones or other random, I'm special crap....

    If your playing Drow it should probably be in the Underdark, probably have a 90% chance every time that you die, and probably involve you doing things that most would consider morally offensive .....

    Sadly so so many want to be the Good Drow, the exception, they don't want to be hunted as they expect everyone to suddenly change their views and be OK with this extremely rare exception,and they often get mad when it blows up horribly in their faces....*Sighs* Then you have some who just want the mechanical pluses and could care less what it's called...
  • DragonspearDragonspear Member Posts: 1,838
    Based on 3e and devolving it back to 2e. Their stats would look like this

    str -> 18
    dex -> 19
    con -> 17 (maybe even 16)
    int -> 19
    wis -> 18
    cha -> 19

    Of course as has already been previously mentioned, drow also started at level 3 in terms of experience to make up for it. Furthermore, Globe of Darkness would never have a horror quality to it. All it does is remove all vision in the area. About the only reason you might have to make a fear check is if for some reason your character is deathly afraid of being blind. But there is no innate horror component to it. It just blacks out an area.

    Also @Kamuizin Trent has said before that they'd like to make subraces available post ship, as that would be adding new content that doesn't exactly change the original content. Personally I'm fine with them adding subraces although I'm not certain I'd play a drow anymore.
  • AmardarialAmardarial Member Posts: 270
    @Dragonspear

    I'd so play a custom full Drow group....would hope they add some scripting for random encounters if your a Drow, and would totally kill on sight surface elves, and make heavy use of charm/dire charm type effects while in cities....be loads of fun to be a pure evil, kill everything type group.....

    Probably play it as one of the characters being the Bhaalspawn, and using the others to fulfill her goals....*Nods*


    Also for 2nd stats, Drow would have +1 Int, Wis, Cha and -1 Con
  • DragonspearDragonspear Member Posts: 1,838
    @Amardarial

    Unless you have those from a 2E source book I'm going to say you're wrong. In 3E they had +2 Dex, +2 Int, +2 Cha (No wisdom bonus) and -2 Con.
  • AmardarialAmardarial Member Posts: 270
    edited October 2012
    @Dragonspear

    Found it

    +2 Dex, +1 Int, -2 Cha, -1 Con

    Their Min Max stats

    Str 3/18
    Dex 8/20
    Con 7/17
    Int 9/19
    Wis 3/18
    Cha 6/16
  • kamuizinkamuizin Member Posts: 3,704
    Hey, all this talk about Drows race again... mean that i will have my beholder protagonist?! huh, huh!!?? XD!
  • LadyRhianLadyRhian Member Posts: 14,694
    And before Drizzt it was Raistlin Majere clones (remember him?). I could see having a Drow in the party who isn't CHARNAME. Maybe a worshipper of Eilistraee. But remember, any CHARNAME who grows up on the surface, Drow especially, lose *all* of their innate abilities- no conjuring darkness, no magic resistance- none of that. All you get is the dark skin that people will hate and fear you for, and the stat bonuses and minuses. Nobody is going to look at CHARNAME and think "Like Drizzt Do'Urden" They are going to think "Dark Elf/Drow, kill it."

    If you don't mind playing that, fine, but average people are not going to be fine with you walking down the street. If you don't find some way to disguise yourself, it should be the same as having a 1 reputation- Flaming Fist everywhere seeking to kill/arrest you (and more likely kill).
  • AmardarialAmardarial Member Posts: 270
    @LadyRhian

    I loved those books!!
  • WorgWorg Member Posts: 170
    Why not make gnome specific classes while we are at it? Gnome warrior could be be just like the fighter class except he can only use slings? Or Gnome priests that can only summon earth elementals? What fun!
  • LadyRhianLadyRhian Member Posts: 14,694
    @Amardarial So did I, until the people turning Raistlin into an "OMG, so TRAGIC" figure got on my nerves. Let's face it, Raistlin CHOSE to be evil. He had a brother who loved him, and friends, and he betrayed them all. I don't find him very sympathetic on that score- he's a lot like Loki from the THOR and AVENGERS films.
  • AmardarialAmardarial Member Posts: 270
    @LadyRhian

    Yea, he was so concerned with power, that it wasn't until he got what he wanted that he realized...opps...

    Think Loki had one of those moments in the Comics when he finally became king and then realized that he was wrong......hell even DC comics had one with Lex/Superman, Lex wins and then losses seconds latter...lol
  • LadyRhianLadyRhian Member Posts: 14,694
    @Amardarial I am just tired of the "Hot Guys can't be evil" thing. Turning every hot guy (YMMV on whether a particular guy is hot or not) into someone who isn't really evil because OMG, people were MEAN to him... ::Vomits in the corner.:: I am very tired of that.
  • AmardarialAmardarial Member Posts: 270
    edited October 2012
    @LadyRhian

    Least it's better then the Females being the whole damsel in distress or the dumb blonde bit...

    or one I hate the most, the Girl who no one notices and everyone thinks is ugly even though so is extremely hot , really hate that one.

    Also we totally got off track with this topic :P
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