Stop characters walking to target if target is destroyed
CURRENT BEHAVIOR
A party member who is targeting an opponent that is subsequently killed will sometimes automatically walk to the location of the opponent when the opponent dies.
CORRECTED BEHAVIOR
Party members targeting a creature will not walk to the creature's location if it has been killed.
Dev-irrelevant info: this post was originally submitted by jmessmer on reddit and is currently also in a thread in the Feature Requests forum (*sigh*) by the same author (now called James_M). It was intended to prevent characters from needlessly walking into harm's way when targets are destroyed.
A party member who is targeting an opponent that is subsequently killed will sometimes automatically walk to the location of the opponent when the opponent dies.
CORRECTED BEHAVIOR
Party members targeting a creature will not walk to the creature's location if it has been killed.
Dev-irrelevant info: this post was originally submitted by jmessmer on reddit and is currently also in a thread in the Feature Requests forum (*sigh*) by the same author (now called James_M). It was intended to prevent characters from needlessly walking into harm's way when targets are destroyed.
Post edited by Tanthalas on
4
Comments