Question: Non Damage Based Difficulty?
Purudaya
Member Posts: 816
In SoD, Beamdog introduced options to modify difficulty levels to feature more challenging encounters (more and better enemies) without increasing damage. Does this work in BG1/BG2:EE as well? I know the "no damage based difficulty" setting is there, but I remember reading somewhere that the "tactical" encounter improvements haven't been implemented yet.
Has anybody tried this in BG1/BG2? What has been your experience?
Has anybody tried this in BG1/BG2? What has been your experience?
2
Comments
They follow invisible characters around like they do in SoD and try to box them in so they can't move. You can't cheese enemies from just beyond the fog of war as easily either, as their allies will rush forward to see what's going on. Enemies will also buff and heal themselves with potions.
IIRC in IWD if you are soloing, enemies will follow you everywhere and surround you. If there are other party members, they will automatically head toward them even if they are far away from view.