A character stays behind when the group moves
Alonso
Member Posts: 806
It happens quite often and it is annoying. You tell your party to move from one side of the map to the other, go get yourself a beer in the meantime, and when you look again all of them have moved where you told them except this one who hasn't moved at all, he's still at the original position yawning and looking stupid. Then you have to tell him again to move while his companions (and yourself) wait for him yawning. It happens about half of the time, maybe more.
3
Comments
Been like that forever.
You must gather your party before venturing forth.
Since my earliest days of playing BG I'm used to repeat the marching order several times and check on the map if everyone is actually moving as they ought to.Technically, though, it's some weird dialog glitch. BGTweaks is deprecated at this point anyway, not sure if the successor mod(s) fix the issue.
I hope I've explained this properly/accurately - somebody else please correct me if I'm wrong.
@jackjack Likewise, I never turn the AI on, but it still happens to me - but only with npcs that I'm romancing so I think it could be the romance timer kicking in to 'continue' the romance. You might have noticed that the timer has no consideration of where you physically are when the time comes to consummate the romance and you end up bonking your loved one somewhere totally inappropriate (geographically speaking).
1. Cook dinner
2. Eat dinner
3. Wash the dishes.
You have to command the NPC one of these things at a time, not:
Cook the dinner, then eat the dinner, and finally wash the dishes.
That is how the NPC is coded. So if the NPC stop to attempt a dialouge, you will have to tell them to "Continue walking" or something like that.
- Slums: from the Copper Coronet south/lower door, over to the exit/entrance to the Slums (the spot where you meet Gaelan Bayle). Can get hung-up on the north tip of a house.
- Promenade: from the ground/street at the west archway (the arch near the Ore Merchant) standing inside the large central area, walking west/north to the west exit/entrance of the Promenade. Can get hung-up on the Merchant, or thereabouts, near the west exit.
It can be any party member, including the Protagonist.
This problem of getting "hung-up" at these non-choke-point spots is new to BG2EE and is not present in BG2. BG2 had the problem of party members "taking the long 'way around", but certainly didn't have the problem in the two mentioned areas.
Either way, this game is a thing of beauty. I continue to play EE 1.3 and do not find it buggy at all. If EE was not available, I'd continue to play BG2 with the various fixes and smart mods from the community. If BG2 wasn't available, well.....
6 is a crowd for the layout of most areas of the game