Bard vs. F/M/T - place your bets!!
Rufus
Member Posts: 11
So! I was once again wondering about what char to start with. It's going to be something fancy, because I like diversity.
Bard would be cool for a change and I never played the Fighter/Mage/Thief, cuz I allways thought it would suck..... but then I went over the progression tables.
Now I actually think the F/M/T is the BETTER Bard! Why? Here are the stats I calculated:
F/M/T:
lvl: 18/17/22
HP: 95
Thac0: 3
ST: 3/4/4/4/5
PP: 10
Att/round: 2
ThiefSkills: 550 points & every perk
Magic: 8th-Circle (2x)
Bard
lvl: 40
HP: 120
Thac0: 10
ST: 8/4/7/11/5
PP: 12
Att/round: 1
ThiefSkills: only pickpocket
Magic: 6th-Circle (5x)
HD=HitPoints, ST=SavingThrows, PP = ProfiemcyPoints
If this is correct, the FMT should own the Bard at 8m XP. The FMT has a set of advantages: better ST, better Thac0, more Att./round, he gas ACTUAL thieving skills like backstab (x5), open locks, etc. He has magic up to 8th circle, access to most HLAs, grandmastery (only **, thx @mjs)...
The Bard has only more lore, more HP and a crappy bardsong.
So..... I say that if you put those 2 in the arena the bard would end up begging for mercy! Your thoughts?
Bard would be cool for a change and I never played the Fighter/Mage/Thief, cuz I allways thought it would suck..... but then I went over the progression tables.
Now I actually think the F/M/T is the BETTER Bard! Why? Here are the stats I calculated:
F/M/T:
lvl: 18/17/22
HP: 95
Thac0: 3
ST: 3/4/4/4/5
PP: 10
Att/round: 2
ThiefSkills: 550 points & every perk
Magic: 8th-Circle (2x)
Bard
lvl: 40
HP: 120
Thac0: 10
ST: 8/4/7/11/5
PP: 12
Att/round: 1
ThiefSkills: only pickpocket
Magic: 6th-Circle (5x)
HD=HitPoints, ST=SavingThrows, PP = ProfiemcyPoints
If this is correct, the FMT should own the Bard at 8m XP. The FMT has a set of advantages: better ST, better Thac0, more Att./round, he gas ACTUAL thieving skills like backstab (x5), open locks, etc. He has magic up to 8th circle, access to most HLAs, grandmastery (only **, thx @mjs)...
The Bard has only more lore, more HP and a crappy bardsong.
So..... I say that if you put those 2 in the arena the bard would end up begging for mercy! Your thoughts?
Post edited by Rufus on
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and F/M/T can't achieve grand mastery, only specialisation.
With buffs, the bard can kill ANYTHING in the game easily. Besides, there's that spell, Tenser Transformation, which makes high level bards into pure killing machines. Add some items which you can nicely mix up with Use Any Item, and other spells that are dependent per level, scrolls even - Bard can dominate the FMT easily after that.
I didn't try the FMT cuz my BG2 copy is broken. I did play a blade once though. He was pretty decent. I was assuming that the FMT gets access to fighter, mage and thief HLAs when his combined exp reaches 3m... no? Plus... he DOESNT get grandmastery?? Whyyy?? He's a fighter too after all T_T.
Since I played a blade, I didn't use bard song.
LOL, true! I totally forgot tenser. Tensere'd bard would own FMT in combat. FMT could try to sneak & backstab & evade again though...
I was really thinking of a 1v1 fight... so everything that's self buffed is OK
You're argument is sadly invalid =( Popping Offensive Spin and then Tenser's Transformation turns your bard into more whirling death than your FMT could ever hope to be. There is also something to be said for reaching your xp milestones faster. I'm not knocking FMT's, I like them as well. But in the late game scenario you mentioned, 1v1, I think a blade in particular would wipe the floor with the FMT.
And just because this is fun, I choose you @SandmanCCL for another bard topic.
@Rufus:
Also currently only single and dual classed fighters are capable of getting grand mastery in weapons. Honestly this is a good thing for FMTs because if I remember correctly they ONLY get weapon proficiency every time their fighter levels up. Which means they will have a total of 4+6 points to spend (4 at the start, 6 from fighter levels).
And yes they do get the HLAs from all 3 of their classes but most of your mage ones sadly go to waste.
So Bard does have 2 more in total.
I do think though, that FMT's improved whirlwind is better then blade's offensive spin.
http://www.giantitp.com/comics/oots0050.html
@Rufus : so is the invisibility
Fairly certain offensive spin lasts longer than Greater Whirlwind though. Also I really need to play a Bard already so that way I can be a lot more certain about all their HLAs. I thought Blades might get Greater Whirlwind instead of assassination but I'm not sure.
Other than that, it's pretty much a dead heat so who cares.
And @SandmanCCL I heard with a mod you can go up to level 8. We'd need @LadyRhian in all her maximum manual knowledge to give us the exact highest level for bards, simply because I'm too lazy to google it.
@Dragonspear : sowwy
There are mods to change it to 8th circle, as intended by p&p originally
(=> http://www.gibberlings3.net/bg2tweaks/rules.php).
That would make the bards OP I guess, didn't try though.
I'd rather take a Fighter/Mage or a Mage/Thief though since they get level 9 spells (and IIRC get them before FMTs even get level 8 spells). Plus I find the idea of a guy strutting around with a lute/harp in combat quite unappealing...sorry bards.
Because if it would deal 40-320 magic damage, then hell, I believe Bards would own anything that walks XD
They are essentially the same class, except bards move along at a much faster rate but miss out on max spells per day and backstabs.
It is really one of those moot points, to be honest.
Could a max F/T/M beat a max Bard (particularly a Blade)? Yes.
Could a max Bard (Particularly a Blade) beat a max F/T/M? Yes.
What does it come down to? Playstyle, roleplaying, that sort of jazz.
Spells are usually capped at level 20, some spells even sooner (e.g. Fireball). Mage levels above 20 are only insofar beneficial, that they provide more spells per day.
If mods enter the equation you've got a whole slew of options:
level 50 spells (wherever it's latest version is) - does what's on the tin, removes the level 20 cap of spells and extends spell effects to 50.
BG2 Tweaks and its save penalties for high level arcane and divine spells (or however it's called) - adds save penalties to spells if your caster level is high enough . E.g. Chromatic Orb: its level 12 effect functions like Finger of Death with a +6 save bonus. With a higher caster level that bonus may be reduced or even turned into a penalty.
HLAs as special abilities: either its toned down version in Sword Coast Stratagems II, or the orginal over at Spellhold Studios. The original grants the most benefits to characters with many HLA slots, which means either Fighter/Mage/Thieves or Fighter/Mage/Clerics.
10th
I think that, in general, the most difficult parts of the Baldur's Gate saga are the first part of BG 1 after leaving Candlekeep, where your characters are fragile and can easily die from one or two unlucky hits, up to about 3rd level when you start to develop some resiliency to being one-shot killed; and the level 6-10 range that comprises the end of BG1 and the start of BG2. The F/M/T takes 11,400 experience points to get to level 3. A bard gets out of the critical zone at 2,500 XP and will be level 5 by the time the F/M/T hits level 3/3/3. The bard hits level 11 at 220,000 XP while the F/M/T needs 1,345,000 which puts the bard at level 16.
Both classes are pretty fragile at low levels, but the F/M/T remains in the danger zone for much longer. The odds of a F/M/T actually reaching high level without reloading a lot (if you can reload at will, you can't actually fail, so what's the point in comparing which class is better?) are probably a lot lower than the bard. Both are a lot lower than high-resilience classes like the fighter (especially the berserker), paladin (especially the cavalier and inquisitor) and combinations like the cleric/fighter. They don't develop into the terrors that F/M/Ts, blades, kensai/mages and sorcerers do, but they're still plenty powerful and a lot more likely to survive the journey.
I don't see this as a "never ending" battle of theoreticals.
If both sides can prep for the battle I can somewhat get that (although chain contingencies would seem to render the battle over pretty quickly).
A bard struggles to solo BG1 (although it is doable), while I haven't had much trouble with a F/M/T - sneak, sleep, backstab. Rinse, repeat.