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[MOD] Improved Shamanic Dance

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  • SoulfurySoulfury Member Posts: 2
    I think the Shaman class description in BG:EE is bugged; its showing a description of some boot item and if I don't install some things like the new spell, it says placeholder. This is specific to BG:EE as its fine in BG2:EE.
  • RaduzielRaduziel Member Posts: 4,714
    Soulfury wrote: »
    I think the Shaman class description in BG:EE is bugged; its showing a description of some boot item and if I don't install some things like the new spell, it says placeholder. This is specific to BG:EE as its fine in BG2:EE.

    Did you use Modmerge before installing this mod?
  • SoulfurySoulfury Member Posts: 2
    Raduziel wrote: »
    Soulfury wrote: »
    I think the Shaman class description in BG:EE is bugged; its showing a description of some boot item and if I don't install some things like the new spell, it says placeholder. This is specific to BG:EE as its fine in BG2:EE.

    Did you use Modmerge before installing this mod?

    Oh ok, thank you, that worked! Didn't realize BGEE needed it if you buy the expansion on steam!
    Raduziel
  • RaduzielRaduziel Member Posts: 4,714
    You're welcome. :)
  • argent77argent77 Member Posts: 3,181
    New version: Improved Shamanic Dance v4.1

    Changes:
    • Added Project Infinity metadata
    • Added German translation for WeiDU prompts
    • Added WeiDU SUPPORT information
    • Improved Dance detection for Shaman kits
    • Fixed Shaman class description in BG:EE
    • Internal fixes
    Grond0ALIENAedan
  • argent77argent77 Member Posts: 3,181
    New version: Improved Shamanic Dance v4.2

    Changes:
    • Fixed compatibility issues with EE patch 2.6
    • Improved combat behavior of summoned spirits
    • Made component "Shaman-specific items" available for BG2:EE and EET
    • Fixed "Shroud of Souls" item effects
    Aaemforeverhook71hybridialAedan
  • BracchusBracchus Member Posts: 41
    The new armor you added is a pretty big game changer for this class, thank you! Been using this mod for quite a while now and while it's a big improvement, something about Shaman class itself just wasn't doing it enough for me. That item was very much needed, great job :)

    I also cheated it a bit and got rid of the movement speed penalty. I feel like being unable to cast or attack was penalty enough for me, speaking for myself of course.

    This plus the iwdification spells mod make an excellent pairing btw
  • argent77argent77 Member Posts: 3,181
    Bracchus wrote: »
    The new armor you added is a pretty big game changer for this class, thank you! Been using this mod for quite a while now and while it's a big improvement, something about Shaman class itself just wasn't doing it enough for me. That item was very much needed, great job :)

    I also cheated it a bit and got rid of the movement speed penalty. I feel like being unable to cast or attack was penalty enough for me, speaking for myself of course.

    This plus the iwdification spells mod make an excellent pairing btw

    Some of the new items might be considered slightly overpowered because I made them primarily for IWD:EE. That's why they are available only rather late in the game.

    While I agree that not being able to attack or casting spells is enough penalty for the dance, I would find it unrealistic if you could perform the dance without being impaired in your mobility. Dancing is more involved than, for example, singing after all.

    And I agree, the Shaman class would be more interesting if there were more spells to choose from in BG(2). In that regard shamans in IWD are more useful.
    Aaemforever
  • BracchusBracchus Member Posts: 41
    edited May 2021
    Found a rather large bug unfortunately that I've narrowed down to this mod. I started noticing that my Mord swords and other summons like Planetars just stand there and don't attack unless I manually click and move them. Uninstalled the mod for now and their behavior has returned to normal. Just started happening with your most recent 4.2 release. This bug is was present both in my Shaman game as well as other games with no Shaman in party. I'm currently on v2.5.16.6 of the game
  • argent77argent77 Member Posts: 3,181
    Bracchus wrote: »
    Found a rather large bug unfortunately that I've narrowed down to this mod. I started noticing that my Mord swords and other summons like Planetars just stand there and don't attack unless I manually click and move them. Uninstalled the mod for now and their behavior has returned to normal. Just started happening with your most recent 4.2 release. This bug is was present both in my Shaman game as well as other games with no Shaman in party. I'm currently on v2.5.16.6 of the game

    Thanks for the report. I can confirm that it's caused by this mod. It'll be fixed in the next version (which is released shortly).

    In the meantime you can install the bugfix mod attached below. It restores the combat scripts of summoned creatures if the the latest version of this mod is installed.
    BracchusAedan
  • BracchusBracchus Member Posts: 41
    Awesome thanks!
  • argent77argent77 Member Posts: 3,181
    New version: Improved Shamanic Dance v4.3

    This is purely a bugfix release that fixes a regression from mod version 4.2. If you have already installed version 4.2 and don't want to update the mod in a running game then you can install this bugfix mod instead.

    Changes:
    • Fixed a bug that caused passive combat behavior of regular summoned creatures, devas and planetars
    Aaemforeverhook71
  • BracchusBracchus Member Posts: 41
    argent77 wrote: »
    New version: Improved Shamanic Dance v4.3

    This is purely a bugfix release that fixes a regression from mod version 4.2. If you have already installed version 4.2 and don't want to update the mod in a running game then you can install this bugfix mod instead.

    Changes:
    • Fixed a bug that caused passive combat behavior of regular summoned creatures, devas and planetars

    Yes! Thank you
  • stewelementstewelement Member Posts: 51
    I'm using Linux, on the 2.6 update of BGEE, and when I attempt to install 4.2 or 4.3 of this mod I'm unfortunately met with an error :

    [A7#ImprovedShamanicDance/lib/functions.tph] PARSE ERROR at line 225 column 1-25
    Near Text: DEFINE_DIMORPHIC_FUNCTION
    GLR parse error

    Looks like something's up with the function definition on DEFINE_DIMORPHIC_FUNCTION TO_HEX_NUMBER, possibly? I am not fluent enough with Weidu to pinpoint the exact cause.

    I am running this at the tail end of a medium sized mod installation but it appears that the issue isn't related to my specific configuration (yet, anyway).

    I appreciate the help. I do have an earlier version of this running on my IWD 2.5 install without any problems.
  • argent77argent77 Member Posts: 3,181
    edited July 2021
    I'm using Linux, on the 2.6 update of BGEE, and when I attempt to install 4.2 or 4.3 of this mod I'm unfortunately met with an error :

    [A7#ImprovedShamanicDance/lib/functions.tph] PARSE ERROR at line 225 column 1-25
    Near Text: DEFINE_DIMORPHIC_FUNCTION
    GLR parse error

    Looks like something's up with the function definition on DEFINE_DIMORPHIC_FUNCTION TO_HEX_NUMBER, possibly? I am not fluent enough with Weidu to pinpoint the exact cause.

    I am running this at the tail end of a medium sized mod installation but it appears that the issue isn't related to my specific configuration (yet, anyway).

    I appreciate the help. I do have an earlier version of this running on my IWD 2.5 install without any problems.

    DEFINE_DIMORPHIC_FUNCTION is a new keyword that was added by the WeiDU version 247. You have to update the WeiDU installer to install the mod.

    The latest WeiDU version can be found here: https://github.com/WeiDUorg/weidu/releases/latest
    hook71
  • stewelementstewelement Member Posts: 51
    @argent77 I updated weidu and that did the trick. Thank you!
  • argent77argent77 Member Posts: 3,181
    New version: Improved Shamanic Dance v4.4

    Changes:
    • Added Russian translation (thanks dim-chek)
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