I think the Shaman class description in BG:EE is bugged; its showing a description of some boot item and if I don't install some things like the new spell, it says placeholder. This is specific to BG:EE as its fine in BG2:EE.
I think the Shaman class description in BG:EE is bugged; its showing a description of some boot item and if I don't install some things like the new spell, it says placeholder. This is specific to BG:EE as its fine in BG2:EE.
I think the Shaman class description in BG:EE is bugged; its showing a description of some boot item and if I don't install some things like the new spell, it says placeholder. This is specific to BG:EE as its fine in BG2:EE.
Did you use Modmerge before installing this mod?
Oh ok, thank you, that worked! Didn't realize BGEE needed it if you buy the expansion on steam!
The new armor you added is a pretty big game changer for this class, thank you! Been using this mod for quite a while now and while it's a big improvement, something about Shaman class itself just wasn't doing it enough for me. That item was very much needed, great job
I also cheated it a bit and got rid of the movement speed penalty. I feel like being unable to cast or attack was penalty enough for me, speaking for myself of course.
This plus the iwdification spells mod make an excellent pairing btw
The new armor you added is a pretty big game changer for this class, thank you! Been using this mod for quite a while now and while it's a big improvement, something about Shaman class itself just wasn't doing it enough for me. That item was very much needed, great job
I also cheated it a bit and got rid of the movement speed penalty. I feel like being unable to cast or attack was penalty enough for me, speaking for myself of course.
This plus the iwdification spells mod make an excellent pairing btw
Some of the new items might be considered slightly overpowered because I made them primarily for IWD:EE. That's why they are available only rather late in the game.
While I agree that not being able to attack or casting spells is enough penalty for the dance, I would find it unrealistic if you could perform the dance without being impaired in your mobility. Dancing is more involved than, for example, singing after all.
And I agree, the Shaman class would be more interesting if there were more spells to choose from in BG(2). In that regard shamans in IWD are more useful.
Found a rather large bug unfortunately that I've narrowed down to this mod. I started noticing that my Mord swords and other summons like Planetars just stand there and don't attack unless I manually click and move them. Uninstalled the mod for now and their behavior has returned to normal. Just started happening with your most recent 4.2 release. This bug is was present both in my Shaman game as well as other games with no Shaman in party. I'm currently on v2.5.16.6 of the game
Found a rather large bug unfortunately that I've narrowed down to this mod. I started noticing that my Mord swords and other summons like Planetars just stand there and don't attack unless I manually click and move them. Uninstalled the mod for now and their behavior has returned to normal. Just started happening with your most recent 4.2 release. This bug is was present both in my Shaman game as well as other games with no Shaman in party. I'm currently on v2.5.16.6 of the game
Thanks for the report. I can confirm that it's caused by this mod. It'll be fixed in the next version (which is released shortly).
In the meantime you can install the bugfix mod attached below. It restores the combat scripts of summoned creatures if the the latest version of this mod is installed.
This is purely a bugfix release that fixes a regression from mod version 4.2. If you have already installed version 4.2 and don't want to update the mod in a running game then you can install this bugfix mod instead.
Changes:
Fixed a bug that caused passive combat behavior of regular summoned creatures, devas and planetars
This is purely a bugfix release that fixes a regression from mod version 4.2. If you have already installed version 4.2 and don't want to update the mod in a running game then you can install this bugfix mod instead.
Changes:
Fixed a bug that caused passive combat behavior of regular summoned creatures, devas and planetars
I'm using Linux, on the 2.6 update of BGEE, and when I attempt to install 4.2 or 4.3 of this mod I'm unfortunately met with an error :
[A7#ImprovedShamanicDance/lib/functions.tph] PARSE ERROR at line 225 column 1-25
Near Text: DEFINE_DIMORPHIC_FUNCTION
GLR parse error
Looks like something's up with the function definition on DEFINE_DIMORPHIC_FUNCTION TO_HEX_NUMBER, possibly? I am not fluent enough with Weidu to pinpoint the exact cause.
I am running this at the tail end of a medium sized mod installation but it appears that the issue isn't related to my specific configuration (yet, anyway).
I appreciate the help. I do have an earlier version of this running on my IWD 2.5 install without any problems.
I'm using Linux, on the 2.6 update of BGEE, and when I attempt to install 4.2 or 4.3 of this mod I'm unfortunately met with an error :
[A7#ImprovedShamanicDance/lib/functions.tph] PARSE ERROR at line 225 column 1-25
Near Text: DEFINE_DIMORPHIC_FUNCTION
GLR parse error
Looks like something's up with the function definition on DEFINE_DIMORPHIC_FUNCTION TO_HEX_NUMBER, possibly? I am not fluent enough with Weidu to pinpoint the exact cause.
I am running this at the tail end of a medium sized mod installation but it appears that the issue isn't related to my specific configuration (yet, anyway).
I appreciate the help. I do have an earlier version of this running on my IWD 2.5 install without any problems.
DEFINE_DIMORPHIC_FUNCTION is a new keyword that was added by the WeiDU version 247. You have to update the WeiDU installer to install the mod.
The mod is not compatible with the component "600 - Allow Shamans to move while dancing" from METweaks (Olvyn Tweaks) ?
Thanks. However, it looks like they don't really interfere with each other, since both mods make exactly the same modification to a specific game file. It shouldn't cause issues to install both mods together.
For shamanic pact from this mod and spacewarp from Test Your Mettle!, may we have these spells affected by Olvyn's Spell Tool so that these spells can be swapped by spontaneous casters in subtledoctor's mods?
For shamanic pact from this mod and spacewarp from Test Your Mettle!, may we have these spells affected by Olvyn's Spell Tool so that these spells can be swapped by spontaneous casters in subtledoctor's mods?
I've never used these mods, and I don't know how many players use them in their mod installation, so a feature like this isn't very high on my priority list. I'm always open for contributions though, if someone else want to make the necessary changes.
IF
Die()
Global("Summoner","LOCALS",1)
THEN
RESPONSE #100
ActionOverride(Player1,SetGlobal("myvar","LOCALS",0))
END
IF
Die()
Global("Summoner","LOCALS",2)
THEN
RESPONSE #100
ActionOverride(Player2,SetGlobal("myvar","LOCALS",0))
END
// Repeat for Player3, ... , Player6
Second (lower slot, say SCRIPT_CLASS)
IF
TriggerOverride(LastSummonerOf(Myself),Global("myvar","LOCALS",1))
InPartySlot(LastSummonerOf(Myself),0)
Global("Summoner","LOCALS",0)
THEN
RESPONSE #100
SetGlobal("Summoner","LOCALS",1)
ChangeAIScript("",CLASS)
END
IF
TriggerOverride(LastSummonerOf(Myself),Global("myvar","LOCALS",1))
InPartySlot(LastSummonerOf(Myself),1)
Global("Summoner","LOCALS",0)
THEN
RESPONSE #100
SetGlobal("Summoner","LOCALS",2)
ChangeAIScript("",CLASS)
END
// Repeat for Player3, ... , Player6
IF
TriggerOverride(LastSummonerOf(Myself),GlobalGT("myvar","LOCALS",1))
THEN
RESPONSE #100
DestroySelf()
END
Hello @argent77, don't know what could possibly be wrong since everything of your mod installed without issue except for the shamanic pact spell.
When I try to install that, I get this
I normally would have installed it prior in my install list, but I forgot, so I don't know if it's having an issue with another mod I may have , since I've installed it in the past with no issue.
Hello @argent77, don't know what could possibly be wrong since everything of your mod installed without issue except for the shamanic pact spell.
I normally would have installed it prior in my install list, but I forgot, so I don't know if it's having an issue with another mod I may have , since I've installed it in the past with no issue.
That appears to be a bug in the "Add Spell: Shamanic Pact" subcomponent of the mod because it makes an incorrect assumption about the Shaman ability table name. It is triggered by one of the F&P components.
I have attached a hotfix for the mod component. Unpack it into the "A7#ImprovedShamanicDance/lib" folder (confirm overwriting the old file). Afterwards the component should install correctly.
Comments
Did you use Modmerge before installing this mod?
Oh ok, thank you, that worked! Didn't realize BGEE needed it if you buy the expansion on steam!
Changes:
Changes:
I also cheated it a bit and got rid of the movement speed penalty. I feel like being unable to cast or attack was penalty enough for me, speaking for myself of course.
This plus the iwdification spells mod make an excellent pairing btw
Some of the new items might be considered slightly overpowered because I made them primarily for IWD:EE. That's why they are available only rather late in the game.
While I agree that not being able to attack or casting spells is enough penalty for the dance, I would find it unrealistic if you could perform the dance without being impaired in your mobility. Dancing is more involved than, for example, singing after all.
And I agree, the Shaman class would be more interesting if there were more spells to choose from in BG(2). In that regard shamans in IWD are more useful.
Thanks for the report. I can confirm that it's caused by this mod. It'll be fixed in the next version (which is released shortly).
In the meantime you can install the bugfix mod attached below. It restores the combat scripts of summoned creatures if the the latest version of this mod is installed.
This is purely a bugfix release that fixes a regression from mod version 4.2. If you have already installed version 4.2 and don't want to update the mod in a running game then you can install this bugfix mod instead.
Changes:
Yes! Thank you
[A7#ImprovedShamanicDance/lib/functions.tph] PARSE ERROR at line 225 column 1-25
Near Text: DEFINE_DIMORPHIC_FUNCTION
GLR parse error
Looks like something's up with the function definition on DEFINE_DIMORPHIC_FUNCTION TO_HEX_NUMBER, possibly? I am not fluent enough with Weidu to pinpoint the exact cause.
I am running this at the tail end of a medium sized mod installation but it appears that the issue isn't related to my specific configuration (yet, anyway).
I appreciate the help. I do have an earlier version of this running on my IWD 2.5 install without any problems.
DEFINE_DIMORPHIC_FUNCTION is a new keyword that was added by the WeiDU version 247. You have to update the WeiDU installer to install the mod.
The latest WeiDU version can be found here: https://github.com/WeiDUorg/weidu/releases/latest
Changes:
The mod is not compatible with the component "600 - Allow Shamans to move while dancing" from METweaks (Olvyn Tweaks) ?
Thanks. However, it looks like they don't really interfere with each other, since both mods make exactly the same modification to a specific game file. It shouldn't cause issues to install both mods together.
For shamanic pact from this mod and spacewarp from Test Your Mettle!, may we have these spells affected by Olvyn's Spell Tool so that these spells can be swapped by spontaneous casters in subtledoctor's mods?
Thankee!
I've never used these mods, and I don't know how many players use them in their mod installation, so a feature like this isn't very high on my priority list. I'm always open for contributions though, if someone else want to make the necessary changes.
I've got a question about this part: "spirits won't listen to any shamans anymore but their own master."
Are you saying you managed to bypass the fact that LastSummonerOf() is lost upon saving & reloading...? If so, what are the relevant bits?
OK, nevermind, I think I found it. Just for posterity, I'll post here a minimal working example:
When I try to install that, I get this
I normally would have installed it prior in my install list, but I forgot, so I don't know if it's having an issue with another mod I may have , since I've installed it in the past with no issue.
That appears to be a bug in the "Add Spell: Shamanic Pact" subcomponent of the mod because it makes an incorrect assumption about the Shaman ability table name. It is triggered by one of the F&P components.
I have attached a hotfix for the mod component. Unpack it into the "A7#ImprovedShamanicDance/lib" folder (confirm overwriting the old file). Afterwards the component should install correctly.
Normally it feels very despairing when technical issues occur , like you don't know when or if the thing will get fixed.
But here you are answering me just an hour after.
Thank you.
Changes:
Yes, Will of the Wisps (both kits) is fully supported by this mod. Readme will be updated with the next mod release.