i want the weapon style bonus for ranged weapons. Do you?
lolth
Member Posts: 39
ex:
with Single weapon style : 2 pro.
if you use sling , you get -2 AC and 19-20 cri. (with no shield)
same as bows with THW style
with Single weapon style : 2 pro.
if you use sling , you get -2 AC and 19-20 cri. (with no shield)
same as bows with THW style
- i want the weapon style bonus for ranged weapons. Do you?51 votes
- Yes. why not?54.90%
- No. Because of ......................45.10%
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Comments
But that's the exception, I think. Everything else doesn't make as much sense.
maybe and maybe this is valid for slings
idont get it ??
L.
As it is, in BG1, archery is way too strong and doesn't need weapon styles to make it an awesome option.
In BG2, my answer might be different. Hence I'm voting for a style, because I think archery needs some more umph in that title.
Edit: spelling mistake corrected.
Being adept in missile weapons requires a skill of it's own and it's already there in the game. It's called the archer kit. If you want to ask for special archery skills for other classes and kits, that can be earned with proficiency point, two or three separate weapon styles should be added (shooting, throwing and slinging) to the game, not melee weapon styles giving inexplicable and illogical bonusses to missile weapons.
i.e. Move speed while range weapon is equiped / dodge chances / long range shot / preparation of 2 shots.
cant figure why you say no, i guess its because you stick to DnD books and cant think of something more.
I would say that a useful "style" would be one that allows you to shoot your weapon in such a way that the ammunition isn't destroyed on impact. If, for example, you could take two points in "Ranged Fighting Style", it would make it so that any attack you made that hit the target had a 50% chance of simply dropping the bolt/arrow/bullet at the target's feet, rather than destroying it.
You'd save a lot of inventory space, and it's something that would actually make sense.
My proposals: Another thought--and this one I just came up with now-- is the following: In general inventory, don't restrict the stack size of missile weapon ammunition. You can have 600 arrows in a single inventory slot if you like, for example. The restriction, then, only comes when you add the ammunition into your ammo slots. Further, limit the stack size to 20, 40, or 60, depending on whether the character has zero, one, or two slots in Missile Weapon Style (respectively).
The opening post is messily formulated and not very clear in what it is he/she is asking.
That said, any additional boons should be convenience-enabling, not damage-boosting (like the ones I noted above).
weapon styles with melee weapons are there primarily to add variety and focus to characters so that you could use single-handed weapons in different ways, dual wield them, single wield them etc. the two-handed weapon proficiency doesn't really add variety (if you are specialized in two-handed swords you'll always want the two handed weapon style) but simply serves to put two-handed weapons in balance with the rest.
ranged weapons are completely out of consideration. no variety needed there. your character will only specialize in one ranged weapon type and that's all focus the game needs to give him in respect of ranged weapons.
also, ranged weapons are very powerful as they are. there are magical arrows and bolts that increase their damage and accuracy to perverse levels.