Increase CHARNAME length limit?
MosesHall
Member Posts: 28
(Apologies, of course, if this has been covered somewhere. A couple searches did not reveal anything except the need for continued limit on 8.3 filenames.)
I believe the CHARNAME is limited to about 20 characters. I've always been mildly disgusted when games have such tight limits (BG, a certain D3 that was released not so long ago, etc...). I understand this may not be feasible, but I'd really like to be able to name my main character "Ludark Babark Fudgefountain", "Utreizh Gutek of Tranvanosh", "Shiva Chaturvedi, Molester of Goats", or "you filthy murderous bastard" (for LOVETALKs). Possible without breaking the game engine? Anyone want to back me up on this proposal?
Isn't the character name in the savegame file a 32-byte field? (That's what my limited research suggests anyway.)
Thanks, M
I believe the CHARNAME is limited to about 20 characters. I've always been mildly disgusted when games have such tight limits (BG, a certain D3 that was released not so long ago, etc...). I understand this may not be feasible, but I'd really like to be able to name my main character "Ludark Babark Fudgefountain", "Utreizh Gutek of Tranvanosh", "Shiva Chaturvedi, Molester of Goats", or "you filthy murderous bastard" (for LOVETALKs). Possible without breaking the game engine? Anyone want to back me up on this proposal?
Isn't the character name in the savegame file a 32-byte field? (That's what my limited research suggests anyway.)
Thanks, M
9
Comments
A First, Last, and Title field would be great. So instead of being Michael who happens to be a Paladin you're Sir Michael Carpenter.
Actualy, after beating Sarevok and saving Grand Duke of Baldur's Gate, he should give you some title.
flee flee!
Title is probably wrong.
It is usually not what you (or parents) give yourself, it is more likely coming from social status.
Just musing about the technicalities in a manner, as they say, "unencumbered by the thought process" here. If CHARNAME were set in the savegame fixed field as a bunch of zero bytes, it could be interpreted by the game engine as an instruction to "look for the extended name fields at the END of the file." But then you'd not be able to pull in an EE savegame into a pre-EE game engine without crashing, as the file formats are no longer compatible. I don't know if this is an issue. EE games are essentially going to obsolete the earlier versions, so I don't really see it as a downside.
Reverent High Holy Paladin "Iron-Arms" Theirum Thunderbringer of the Fourth Order of the Church of the Flying Spaghetti Monster.