Durlag's Tower Level 3 - No teleportation to Chess room
comebackhome
Member Posts: 254
CURRENT BEHAVIOUR
Occasionally (as confirmed by various other forums) killing all the unique enemies in the four challenge rooms (Fire, Swamp, Rock/Air?, Ice) does not teleport CHARNAME & party to the chess room. Loading the autosave at the beginning of the floor can sometimes fix this. I believe it has to do with the unique properties of the enemies (i.e. in the Fire room, enemies spawning each time the woman fires an arrow/fireball).
EXPECTED BEHAVIOUR
Once all unique enemies are killed in the four challenge rooms, CHARNAME & party are automically teleported to Chess room on the far end of the chess board.
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Tried to apply CLUAConsole:SetGlobal("DMWWFissionBurn","GLOBAL",1)
but received error so now stuck in Durlags tower..
Using SCS.
Occasionally (as confirmed by various other forums) killing all the unique enemies in the four challenge rooms (Fire, Swamp, Rock/Air?, Ice) does not teleport CHARNAME & party to the chess room. Loading the autosave at the beginning of the floor can sometimes fix this. I believe it has to do with the unique properties of the enemies (i.e. in the Fire room, enemies spawning each time the woman fires an arrow/fireball).
EXPECTED BEHAVIOUR
Once all unique enemies are killed in the four challenge rooms, CHARNAME & party are automically teleported to Chess room on the far end of the chess board.
-------------------------------------------------------------------------------------------------
Tried to apply CLUAConsole:SetGlobal("DMWWFissionBurn","GLOBAL",1)
but received error so now stuck in Durlags tower..
Using SCS.
0
Comments
C:SetGlobal("DMWWFissionBurn","GLOBAL",1)