Dual-Class Grandmaster intend or Bug ?
DevardKrown
Member Posts: 421
so i made a Pretty basic Fighter7 / Mage Dual
**** Bastard Swords
** Two Weapon Fighting
mage start * in Quarter Staffs
stopped progression of the mage at 5 , Hogged then up to 90k xp so i could jump in one go to lvl 8 Mage.
now comes the odd Part... i can set that lvl 6 Second mage * EVERYWHERE in the whole fighter weapon selection....but not as 5th point in bastard Swords.
is that a Bug , work as intend ? i am more curious than everything. and slightly bugged cause i want my extra half APR :P
EDIT : just tried other class combos neither Cleric or Thief allows the grand master point :O strange
**** Bastard Swords
** Two Weapon Fighting
mage start * in Quarter Staffs
stopped progression of the mage at 5 , Hogged then up to 90k xp so i could jump in one go to lvl 8 Mage.
now comes the odd Part... i can set that lvl 6 Second mage * EVERYWHERE in the whole fighter weapon selection....but not as 5th point in bastard Swords.
is that a Bug , work as intend ? i am more curious than everything. and slightly bugged cause i want my extra half APR :P
EDIT : just tried other class combos neither Cleric or Thief allows the grand master point :O strange
Post edited by DevardKrown on
0
Comments
Putting the 5th point and gaining grandmastery after dualing was always an engine exploit - it was never legal in the game (ad&d rules never allowed this) actually putting any point in your first class weapon proficiency is not allowed in ad&d rules but the engine was always bugged and allowed you this exploit. So has beamdog finally fixed this hole in the game to make dualing a bit harder if so, good for them.
What version of the game are you playing?
You might want to put this in the bug section for the latest patch.
Do we know which patch introduced this change of behavior?
http://redmine.beamdog.com/
Also, as noted above, you can still gain grand-master at higher levels of the dualed class, so this is not 2e PnP rules either - hence the confusion about how the feature actually works now.
(and while I would prefer a strict 2nd Ed PnP ruling, I can easily role-play that restriction myself without requiring BeamDog inject it into the game, which I suspect would upset many more than would appreciate such a change)
If Beamdog changed anything, it is maybe the possibility to benefit from your prior proficiencies even before you reach that level.