Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Categories

Axis & Allies 1942 Online is now available in Early Access! Buy it on Steam. The FAQ is available.
New Premium Module: Tyrants of the Moonsea! Read More
Attention, new and old users! Please read the new rules of conduct for the forums, and we hope you enjoy your stay!

TobEx: 35

DanBoulosDanBoulos Member Posts: 146
edited July 2012 in Fixed
Current Behaviour:

Effect #106 “Moral Break Modifier” causes out-of-bounds values to wrap

Expected Behaviour:

Effect #106 “Moral Break Modifier” does not cause out-of-bounds values to wrap

Revision:

Clamp morale break values

Post edited by Bhryaen on

Comments

  • BhryaenBhryaen Member Posts: 2,874
    edited July 2012
    (For all intents and purposes...) Confirmed Fixed.

    (Not sure how the Morale Break Modifier works exactly, but it appears that the higher value increases the chance of a morale break...)

    Created two items, one that reduces the Morale Break chance by 101, the other that increases it by 101.

    - The item that decreases Morale Break Chance is probably working. Without putting the Morale Break reducer on him, I was able to get Garrick to have a Morale Failure numerous times within 10-30 sec of being surrounded by gibberlings/ xvarts, pretty much as soon as his health was critical. Then I had him put on the Morale Break reducer item and tried it again, and he never panicked through the 15+ episodes of 1-5 min I was able to keep him alive with healing potions near death.

    - The item that increases Morale Break Chance caused instant Morale Failure, running around forever in panic (so clearly it didn't wrap to lower values).

    In any case the two items don't seem to be wrapping since each has a distinct and otherwise logical extreme... Anyway the best I could do with a confirmation...

    Post edited by Bhryaen on
    Igneous
Sign In or Register to comment.