dual classing TO a fighter
mjs
Member Posts: 742
It's pretty standard to dual class from a fighter to a mage/cleric/thief/druid for the HP and THAC0 bonuses, but has anyone ever dual-classed from a one of those to a fighter (or cleric to ranger)? any creative advantages? as a mage, would level dependent spells (i.e. magic missile) increase with fighter levels? would you be able to attain grand mastery with your fighter levels?
i could see a swashbuckler/fighter or a totemic druid/fighter or a priest of lathandar/ranger?
also how does dual classing/multi-classing affect strongholds in BG2?
i could see a swashbuckler/fighter or a totemic druid/fighter or a priest of lathandar/ranger?
also how does dual classing/multi-classing affect strongholds in BG2?
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If you dual class at very low levels (In case of BG1), I believe you could , by dualing, see yourself as a "fighter with a special ability" - who can hide in shadows , or cast identify , or has low divine spells and follows a specific God... from a roleplaying point of view it's fun .
By the way, your spells will be stuck at the level you dualed.
Admittedly this won't matter if/when you get 19 STR but it will suck a bit beforehand.
Your first class will not progress in any way shape or form once you duel to fighter. And yes you would be able to take Grand Mastery as a Fighter. A few levels of Cleric would work best IMO if this was an option you would want to take.
Why would you do this ?
You earn the most important number of HP during the 1-9 levels ...
Imagine (for instance) your mage/fighter or thief/fighter with a ridiculous life pool ...
As for strongholds, in an unmodded game you can't have more than one. If you multi or dual class you will iirc get offered strongholds for all/both of your classes, and when you accept/finish one you can no longer get the other(s). This can be easily tweaked to suit your preferences through mods though.
A thief 3 dualed to fighter with 70% hide in shadows , or a priest of helm 2 dualed to fighter that can cast seeking sword and true sight. These are skills that you will *always* use, and it won't affect your fighter progress .
for example, with the totemic druid/fighter (7/8) : you get 7d8+2d10 HP (or 76 not too shabby) up to level 4 spells, 2 spirit animals per day (immune to normal and +1 weapons), 9 pips and 1.5 attacks per round, not including grand mastery bonuses. that's not awful. and if you wait to BG 2 to dual class at level 9, you level 5 iron skins (the druid version of stoneskin)
lathander cleric/fighter (6/8): you get 6d8 + 2d10 HP (68) up to level 3 spells, 1x hold undead per day, 1x boon of lathander per day (+1 to hit, +1 to damage +1 attack per round for 36 seconds), 9 pips and 1.5 attacks per round, not including grand mastery bonuses.
- A tougher start.
- Uncertain if the can get grand mastery this way
- Needs to put at least 15 points on intelligence.
- Can't start out with 18/xx in strength.
- Around 9 hp less from rolls, more with a high constitution.
+ 12 hp from most familiars, 24 later in the game.
+ Can cast scrolls while in armor.
+ Good xp from learning new spells.
+ 2-3 identify or friend spells if you remove your armor.
+ Ability to use mage-staffs and amulet of power.
+ A very healthy intelligence when it comes to the mindflayers.
It looks to me like it is worth it, but this works better on clerics as the contingency and triggers (cast from scrolls) have good recipients, for example sanctuary when helpless.