Why no HLAs?
Tarlugn
Member Posts: 209
Hello!
Since I´ve been contemplating buying Icewind Dale : Enhanced Edition for some months now, mostly due to owning some "all-in-one-box" cd compilation already. As I´ve read, the high level abilities familiar from ToB aren´t implemented, and out of sheer curiousity I´d like to know why not? As I see it, it´s the thing what makes ToB popular, so I feel rather dumbfounded by the decision of leaving them out from the IWD:EE.
Since I´ve been contemplating buying Icewind Dale : Enhanced Edition for some months now, mostly due to owning some "all-in-one-box" cd compilation already. As I´ve read, the high level abilities familiar from ToB aren´t implemented, and out of sheer curiousity I´d like to know why not? As I see it, it´s the thing what makes ToB popular, so I feel rather dumbfounded by the decision of leaving them out from the IWD:EE.
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Comments
With a party of six on Normal difficulty, your characters will reach around level 13 by the end of the base game (i.e. not including the expansion).
You can reach high levels by playing with a smaller party, or on a higher difficulty level which gives an XP multiplier. But that's not what the game was balanced for. In fact, playing that way makes the game harder at the beginning, then it gets easier, and once you reach high levels it becomes too easy (i.e. no more challenge), so you really don't need anything like HLAs to make you even more powerful at that point.
In any case, there's a mod which bring HLAs to IWD:EE (though without the ability to choose which ones you take).
https://forums.beamdog.com/discussion/37001/mod-minor-npc-portraits-for-iwdee/p1
Instead of some wacky easymode, I´m after the accomplishment when attaining the epic levels. Without them I don´t think I´ll enjoy the game as much, though I didn´t miss them way back I played IWD. I think the preference to have HLAs came to my mind recently when soloing Black Pits 2 - the fast pace of levelling, and knowledge that I´ll have the tools to fight bothersome foes like drow and vampires, gives me the drive to play. Having even just one usage of select HLAs made those battles only so much more entertraining, rather than kite and fail for six hours in a row.
Really though, do your best to play IWDee and stay as low level as possible. As soon as you out level the content either via HoF mode, insane difficulty or playing solo the game gets very easy and boring very fast.
Instead play with 4-6 characters on insane difficulty but disable the bonus xp and even go so far as to avoid class combinations that clearly weren't designed with IWDee in mind (sorcerer, Dwarven defender and archer come to mind). I always recommend a Paladin, a Druid and a Bard, ymmv.
And IWD is so thick with huge hordes that it gets annoying to slowly kill things one at a time incase you dare not having a mage with AoE spells.
D&D has plenty of options for epic level spells and abilities. ToB HLAs can certainly be considered normal for IE games given the context.
On Insane difficulty you get 200% XP.
That multiplier applies to all XP rewards (both kill XP and quest XP).
Also, in a few selected encounters, some additional monsters spawn on the higher difficulty levels. For example in the Orc cave in the prologue, I believe you'll face 1 ogre on Normal, 2 ogres on Hard, and 4 ogres on Insane. So on top of the flat XP multiplier, you'll also get a little additional kill XP on higher difficulties (though I don't think it's very significant).
So if @mf2112 on completionist run on Hard difficulty ended up with 2.2 mil (IWD) and 4.4 mil (IWD+HoW), that would translate to at most 1.5 mil (IWD) and 2.9 mil (IWD+HoW) on Normal difficulty.
And let me reiterate that a party of six on Normal difficulty, is what the game was balanced for.
I get the feeling that you're too hung up on a specific feature from another game (ToB), and expecting it to carry over to a completely different game which was not designed for it.
Just play IWD for what it is (and was designed to be), that way you'll have the most fun with it.
The way I see it, it´s like a new cool cup of coffee which I can use several times a day to enjoy my coffee;
with HLAs, I´d be as essential as a coffee maker with which I can enjoy coffee, but still use my old cups.
So no, adding hlas will make the game even more unbalanced. For one, I prefer hla and really epic stuff to be exclusive to ToB, the epitome of the Bhaalspawn saga that started it all. You can even say hlas are stuff available to few chosen, like Bhaalspawn and his fated comrades.
IWD is a side-trip and should not be the main star with all the 'shiny hlas' that does not mean iwd is a worse game, it has its own strengths and charm. Just not on par with bg2 as a whole, I think. And I like the two being distinctive like that.
Also, for balance purposes. Put Isaracht's and Abazigal's statistics next to each other, I am sure Big A is a more formidable foe than the Isaracht. By a good margin. Fighting two with hlas will be a bit unfair to Isaracht unless she is heavily buffed. And no, hof mode does not count:not many players play it as it becomes tiresome fast for some people. I once played hof with a party that finished iwd. Summoning elementals made everyting easier as goblins and such in the first chapters just could not touch them. At all. And if you really want the challenge and go for hof, having hlas is counter-productive to that goalit will make the game easier. You try to make it chalenging with hof and then make it easier with hlas.
As a side note, IWD2 HoF on the other hand, is much better implemented and even more difficult unless you have a powerful Wail of the Banshee (with save debuffs and necromancy specialisation, most fights boiled into keeping the necromancer alive until he casts the WoB) IWD2 HoF only items are much more stellar and epic, and felt really good to find the upgrades of normal iwd versions. I loved playing IWD2 HoF mode back in the day. Never found the heart to finish iwd hof. (but by then I was also enamoured with bg2+mods so my comment may not be fair to iwd.)
I made rough calculations based on the experience gained and estimated each character in a party of six to have about 2 HLAs - that´s why I thought they´d add flavor rather than break the balance.
Moreso, the matches against drow war party and vampire court without planetar took me about 3 to 6 hours each, kiting with a solo shaman. With solo sorcerer and single summoning of planetar, they took from 15 minutes to about an hour. It probably broke the balance, but was very refreshing to finish match in suprisingly short time, when I was prepared for slow sludge with eventuality of failure. Guess I´m still so "Whoa, this works", that I´d like to have such a moment of discovery again in IWD:EE.
@subtledoctor
My coffee analogues spring from my recent purchase of a coffee maker. when the old one didn´t start cooking water etc anymore one day. I bought a new coffee cup, too that day. Maybe the comparison isn´t so intuitive if you don´t drink coffee.
HLA should never have been implemented the way it is in BG its just too over the top over powered. In IWD when and if you reach high levels you are still you - your spells and skills matter not a bunch of whacky but powerful abilities that ad&d never had to begin with. So take your spells that you got through all your hard work and use them in the most effective way possible with out depending on over powered spells/abilities that are way too cheesy.