mods and backstabs?
ameliaboggins
Member Posts: 287
any rogue mods, allow the use of 3rd edition backstabs ?
Find am dealing with waves of mobs and dont have time in combat to faff about geting the thief into positon(while hidden) to do a backstab.
(SOme high lvl undead see through sneak ?)
Its much easier in IWD to use a thief dual class, as you just need to slot them in opposite the tank on the back of the mob.
BS is ofcourse still great for taking out casters at the start of the fight....
I prefer lower damage bstabs if they are easier to do, my time is limited, and 2nd ed rules are making things too slow in big fights.
Dont have mislead spell yet, guess that might help! (FMT)
Find am dealing with waves of mobs and dont have time in combat to faff about geting the thief into positon(while hidden) to do a backstab.
(SOme high lvl undead see through sneak ?)
Its much easier in IWD to use a thief dual class, as you just need to slot them in opposite the tank on the back of the mob.
BS is ofcourse still great for taking out casters at the start of the fight....
I prefer lower damage bstabs if they are easier to do, my time is limited, and 2nd ed rules are making things too slow in big fights.
Dont have mislead spell yet, guess that might help! (FMT)
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That said, mislead and pots of invis will help a lot. Also, if you want to be backstab machine just dedicate a lot of spell slots for invis. That said, it's not that hard to just run away, hide out of line of sight, and come back and backstab.
is belm the highest damage speed factor 0 weapon?
or something like mordenkainens swrd etc ie a summoned one
Staff of the Ram has speed factor 1, but a single pip in Two-Handed Weapon style will bring that down to 0.
Mordenkainen's Sword works differently in BG2 than in IWD; it functions as a summoned creature rather than an equipped weapon. I don't know the speed factors of Black Blade of Disaster or other summoned/shapechanged weapons. The Iron Golem form's fists might be a candidate.
tbh only used the assasinate HLA for first time this weekend, so still getting a feel for it....
basically to use it you need to hit as fast as possible. AM not clear if it only works on weapon in primary.....OR if you had dual weilding speed 0 weapons that can backstab...if that would be the best option. Seems you just need to make as many attacks as you can in that one round. Therefore best used with oil of speed/improved haste? SO I was looking for 0 speed weapons that gave +1 apr as well....hence Belm. Only one I can see atmo....(belm in offhand maybe?)
Any other tips on how to use this HLA ?
B ) Scarlet Katana
01) Scarlet Katana - Scarlet Ninja-To is now Scarlet Katana.
Higher price, but useful for monks, bards and thieves.
its speed factor 1, but has +1apr.
will try learning more on the lua file on tue....
https://forums.beamdog.com/discussion/48704/help-to-get-into-the-root-of-this-problem-baldur-lua-file-on-windows-xp
Sneak attack will lessen the power of assasinate hla tho? /sigh
its not adding any, so backstab damage is reading 0.
Had a look in eekeepr to see if I chould changge it, but the tab that had backstab in, was pretty complicated and not clear, how to edit it. Think its under effects tab ?
Cant load up my old IWD games atmo as they on a ide hdd and my `new` pc only reads sata drives; no ide socket.
ANyone got time to see if sneak attack works in bg2?
Probably go back to old fashioned way atmo)
Might try starting new game with a lvl 1 thief and see if i can get it working.....
Also @ameliaboggins you will not be able to modify such game rules with EEKeeper, you need a tool like NearInfinity to do that.
and using Kudane/Belm you end up with 4 APR, but since you only can put one point into two-weapon-fighting you will take a hit of -2-6 thac0, works of course best with a sprinkle of 3lvl fighter to remove that downside and even get the 5th APR with Dagger grand mastery.
just putting that out here for the assassinate HLA.
yes you can , please try things before you spread false information's, turning on melee mode equips your Off-hand weapon and the extra apr n stuff , turning it to ranged will remove the offhand visible from your model including the extra apr fighting mode etc.
Given there are 3 usual APR adding weapons in SoA (short sword, scimitar, ninja-to, not counting the shadow thief dagger), IMHO I do not see this as so unbalancing to add 2 more that are daggers at +2/+3, and one of those being in the Underdark.
It does make daggers more interesting as a proficiency pip, especially for APR and proficiency-starved thieves. This also makes me feel better role-playing my shorty thieves using daggers and short swords as it gives these weapons better options throughout the game. Frankly, before UAI pure/kit thieves need all the help they can get in melee.
there are a lot of game breaking things, i consider APR items on the lower spectrum of crazy.
there are a lot of game breaking things, i consider APR items on the lower spectrum of crazy.
My game is as up to date as it can be. Just that Beamdog needs years to port updates to Android.
Just a question, can you wield Firetooth and Boomy dagger offhand?
And though it's not Beamdog's fault if those weapons have high base damage and 2 base APR, they are the ones that enabled it to be dual wielded. It never has been planned this way in vanilla. And yet these weapons were already good.
And not only thieves are affected by these changes. Druids as well, even fighters could use that. Mages as well. It gives them access to an APR weapon, making Tenser Transformation much more valuable.
sadly no , you can only mainhand Boomerang and Firetooth, and yes they where my number one mage weapon even in vanilla... equip and forget, and they keep the mage in distance.
also i think it was not intended but more a sneaked in bug/exploit with the off-hand "Update" allowing you to equip shields/off-hand weapons while wielding a bow/two handed weapon so you don't have to play the inventory shuffle if you want lets say swap from bow to sword/shield.