[BG2/T] re-enabling dual-class into a specialist mage
thelee
Member Posts: 76
EDIT:
Current behavior
Cannot dual-class into a specialist mage. EDIT - instead, human dual-classed mages are considered to be an unrestricted specialist, at least if memory serves me right (Imoen had bonus spells)
Expected behavior
Should be able to dual-class into a specialist mage; this was possible in BG1 (so long as you had the additional prime stat).
ORIGINAL POST:
Since EE is going to be using the BG2 engine, I wonder if there's any movement on re-enabling the ability to dual-class *into* a specialist mage. Yes, BG2 implemented specialist mages as kits - but considering specialist mages have additional prime stats (unlike kits, so it's "harder" to dual-class into a specialist mage) and in BG1 you *could* dual-class into a specialist mage, this seems like a regression/oversight on Bioware's part.
also i'm not sure if there's the same level of game imbalance of being able to dual-class into a Necromancer as there is of being able to dual-class into a Swashbuckler (insane!).
this is pretty late in the development process to be bringing this up, so i guess my hopes are low.
Current behavior
Cannot dual-class into a specialist mage. EDIT - instead, human dual-classed mages are considered to be an unrestricted specialist, at least if memory serves me right (Imoen had bonus spells)
Expected behavior
Should be able to dual-class into a specialist mage; this was possible in BG1 (so long as you had the additional prime stat).
ORIGINAL POST:
Since EE is going to be using the BG2 engine, I wonder if there's any movement on re-enabling the ability to dual-class *into* a specialist mage. Yes, BG2 implemented specialist mages as kits - but considering specialist mages have additional prime stats (unlike kits, so it's "harder" to dual-class into a specialist mage) and in BG1 you *could* dual-class into a specialist mage, this seems like a regression/oversight on Bioware's part.
also i'm not sure if there's the same level of game imbalance of being able to dual-class into a Necromancer as there is of being able to dual-class into a Swashbuckler (insane!).
this is pretty late in the development process to be bringing this up, so i guess my hopes are low.
Post edited by Tanthalas on
0
Comments
I haven't found a previous thread concerning this subject, but if I am mistaken, please excuse me for my awkwardness.
I’d like to know if in BGEE, I’ll still be able to dual class myself or Imoen with a mage kit.
IE : we’ll be able to be thief / conjurer ou thief / whatever instead of just thief / mage.
Please, devs, allow us to do this, since in vanilla BG we were able to do so…
Of course it is more powerful to have a specialized mage, but I really want to have another choice than having Edwin in my party … (as you know Dynaheir and Edwin are not very fond of eachother).
BY ADVANCE, thanks very much, devs to correct this thing before the release, since you have already delayed the release’s date for polishing reasons.
This would be a very appreciated reason for this delay (and in fact make the game closer to the original feel of the game).
On the other hand though role-play-wise it makes sense to specilize in second class, not first (how come a thief can be a specialist with only e.g. 2 or 4 levels, while lvl 15 mage to which you dualed cannot be spec.).
I guess a reasonable option would be to grant specialization only on lvl X of a character. Of course that would also allow for sort of OP builds...
The way it is done now in BG2 (only certain races e.g. gnomes can be specilized in second class) makes sense. Otherwise i'd running all the time solo with kensei/illusionist or swashbuckler/priest of talos or whateveh.
EDIT: yes there is at least one thread about it (cannot find it now). So can be merged.
http://forum.baldursgate.com/discussion/comment/111444/
http://forum.baldursgate.com/discussion/comment/111280/
There's at least one official bug report in the beta forums too, but I don't see it offhand. Hopefully, the developers have seen in though.
This is a solo game, mostly.
Even in multiplayer, you do not fight with your party, but against odds.
So even if it's a bit more powerful this should not impede other people's ability to enjoy the game.
Then : please allow this
This is a solo game, mostly.
Even in multiplayer, you do not fight with your party, but against odds.
So even if it's a bit more powerful this should not impede other people's ability to enjoy the game.
Then : please allow this