My first impressions (and my second impressions)
Adul
Member Posts: 2,002
I've finished SoD for the first time just two days ago, and my playthrough gave me a lot to think about. I've played and loved the Baldur's Gate series since the original game's release, but up until I started playing SoD, I've never really put much thought into what the games' overall themes were.
I first played Dragonspear back in early April just after its release. I played it with two different parties, but neither has gotten past the starting stages of chapter 3. I think part of the reason why I didn't put much effort into finishing these playthroughs was that my initial experience with the game jarred with my prior expectations.
For me, Baldur's Gate represents many things, but two of the ones that typically come to mind when I think of BG are adventure and mystery. And I think the first two chapters of SoD, the ones I've originally played, gave me a false first impression of what the whole game is like. It seemed like adventure was gone, and it had been taken over by war and misery. I realize why these chapters are necessary from a storytelling standpoint, and they're certainly delivered competently, but they're not a good indication of what the player should expect from SoD going forward.
While the war theme is, of course, heavily present throughout the entire SoD story, luckily in the later chapters adventure returns and restores that happy equilibrium of tones that I think any successful Baldur's Gate game needs to aim for. While my first impression gave me reasons to worry, I'm now happy to say that I think SoD gets stronger as it goes along.
The game has also turned out to be a lot longer than I had thought, which, given my satisfaction with the middle to end parts of the game, is a good thing as far as I'm concerned. The third time around I played a solo character in order to be able to get through the game more quickly and actually finish it that time, and now that I'm done, I can't wait to return with another character to give some of those companions a try.
Overall I think Beamdog did a great job with SoD, and even though I was a bit discouraged at fist, after giving it a fair shake I think it might even be my favorite one of the Baldur's Gate expansions. I think it's more substantive than Tales of the Sword Coast (and not just from a play time perspective), and it gets closer to the essence of "the Baldur's Gate experience" than Throne of Bhaal ever managed to. (Though Watcher's Keep is still a kickass dungeon, for sure.)
So, to cut this rambling mess of a post short, I'm grateful to everyone who worked on this game. You all did a great job, and I'm really glad I've finally played it. It's now officially part of my BG head-canon, and I'm certain I'll return to play it many times in the coming years.
I first played Dragonspear back in early April just after its release. I played it with two different parties, but neither has gotten past the starting stages of chapter 3. I think part of the reason why I didn't put much effort into finishing these playthroughs was that my initial experience with the game jarred with my prior expectations.
For me, Baldur's Gate represents many things, but two of the ones that typically come to mind when I think of BG are adventure and mystery. And I think the first two chapters of SoD, the ones I've originally played, gave me a false first impression of what the whole game is like. It seemed like adventure was gone, and it had been taken over by war and misery. I realize why these chapters are necessary from a storytelling standpoint, and they're certainly delivered competently, but they're not a good indication of what the player should expect from SoD going forward.
While the war theme is, of course, heavily present throughout the entire SoD story, luckily in the later chapters adventure returns and restores that happy equilibrium of tones that I think any successful Baldur's Gate game needs to aim for. While my first impression gave me reasons to worry, I'm now happy to say that I think SoD gets stronger as it goes along.
The game has also turned out to be a lot longer than I had thought, which, given my satisfaction with the middle to end parts of the game, is a good thing as far as I'm concerned. The third time around I played a solo character in order to be able to get through the game more quickly and actually finish it that time, and now that I'm done, I can't wait to return with another character to give some of those companions a try.
Overall I think Beamdog did a great job with SoD, and even though I was a bit discouraged at fist, after giving it a fair shake I think it might even be my favorite one of the Baldur's Gate expansions. I think it's more substantive than Tales of the Sword Coast (and not just from a play time perspective), and it gets closer to the essence of "the Baldur's Gate experience" than Throne of Bhaal ever managed to. (Though Watcher's Keep is still a kickass dungeon, for sure.)
So, to cut this rambling mess of a post short, I'm grateful to everyone who worked on this game. You all did a great job, and I'm really glad I've finally played it. It's now officially part of my BG head-canon, and I'm certain I'll return to play it many times in the coming years.
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