A general question about mod compatibility
chimeric
Member Posts: 1,163
I'm thinking of trying my hand at a few little modifications - the in-game sort: put a few non-joinable NPC in an area, write up the dialogue for them, make a couple of simple quests. I have some memory of how that's done from long time ago, but what was never clear to me is how to achive compatibility for area-changing mods. There was just no clear answer. So can somebody please explain it to me? Say I'm putting an NPC in a corner of an outdoors area, and another mod puts another NPC in another corner there, and maybe a few monsters. Will the mods clash?
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Comments
Generally though what you are describing can be handled just by using a command like EXTEND_BOTTOM with weidu to add to the area script or by adding the creature by using the COPY_EXISTING command in weidu (both of which should avoid the scenario I mentioned in the first paragraph).