He means the character avatars(sprites) probably. 1pp doesn't cover that. It is the BG1 character animations that determine the look of your armor, 1pp changes shields/helmets, but not armor.
There are several requests to include the BG1 avatars/sprites/animations name it how you will, in the BG:EE data. They will be unused, but since they will exist, we could use them optionally with an editor like shadowkeeper, or something else.
This was the request i made also, i think there are some more, but can't search for them now.
There was an issue with BG1 character avatars, they would crash the game if you equipped 2 weapons, in the main and off hand. This has been fixed as described in this thread.
Since it was fixed, we could "assume"(?) that the devs plan to include the BG1 sprites in the data. Well, they are like, 40 megabytes? Or something. Some tweaking might be needed to install them albeit unused, but it's not that big of a deal.
We have no official word about this though, only that the BG1 sprites no longer crash the game when dual wielding.
I think we are pretty confident, almost certain, that one way or another, BG1 sprites will be included, either by the devs, or by modders, maybe Infinity Animations by Erephine-Miloch( 1pp is Erephine's) will be updated. But the fact that the devs were kind enough, although busy, to fix the BG1 sprites for dual wielding, is an indication of inclusion plans, at least for now.
We thank them for involving themselves with it, and we hope they implement the BG1 sprites in the BG:EE data for optional use, for us that love them.
BG:EE is BG1 after all, and nothing can go wrong with having an extra option for the players in the data, especially when it's about something that a lot of us really love.
Armor in BG1 looked literally awesome, i like the look even more than the one of today's games.
I agree, since it's BG1:EE then I really hope they try and maintain as much features of the original BG1 as possible. The appearence of a number of armour equipment such as helmets, shields etc have more varieties in BG1 than in BG2 (eg. you can get different coloured shields in BG1 but all are the same in BG2).
i really hope we can get BG1 style armour, character models etc in bgee. Its the little touches like Imoen having a hood when unarmoured etc that I miss when playing tutu which bring the BG2 npc models and armour into BG1.
@Cheesebelly - BG1's inventory icons looked much better than BG2's ... and the same is all the truer with paperdolls and avatars. No comparison, really.
Comments
1PP offers a lot of changes in this area.
There are several requests to include the BG1 avatars/sprites/animations name it how you will, in the BG:EE data. They will be unused, but since they will exist, we could use them optionally with an editor like shadowkeeper, or something else.
This was the request i made also, i think there are some more, but can't search for them now.
http://forum.baldursgate.com/discussion/5196/request-please-include-the-bg1-character-animations-in-bgee-data
There was an issue with BG1 character avatars, they would crash the game if you equipped 2 weapons, in the main and off hand. This has been fixed as described in this thread.
http://forum.baldursgate.com/discussion/153/bugfix-game-crashes-when-equipping-off-hand-weapons
Since it was fixed, we could "assume"(?) that the devs plan to include the BG1 sprites in the data. Well, they are like, 40 megabytes? Or something. Some tweaking might be needed to install them albeit unused, but it's not that big of a deal.
We have no official word about this though, only that the BG1 sprites no longer crash the game when dual wielding.
We thank them for involving themselves with it, and we hope they implement the BG1 sprites in the BG:EE data for optional use, for us that love them.
BG:EE is BG1 after all, and nothing can go wrong with having an extra option for the players in the data, especially when it's about something that a lot of us really love.
Armor in BG1 looked literally awesome, i like the look even more than the one of today's games.
It brings back the bg1 character models and armor.
Same thing with female human mage avatars. BG1's look imposing, while BG2's actually look happy with that stupid smile.
Yeah, i think BG:EE will use BG1 paperdolls anyway, so you're good with that.
But give us the BG1 character models(animations) as well!! I hope we won't get trolled lol
No troll fears here. I think they're going to do right by us.
Also: Mirroring is lame and looks half-assed.
Or simply a tricky illusion - probably both XD
*has no idea why he wrote this just now*
@AndreaColombo, if i'm not mistaken, in order to get BG1 char looks, we need more animation slots first, right? From then on, it's easy as pie.
I'm sure Scott Brooks will figure out something, or maybe he has already.