FMC FMT Trueclasses, how can i find theyre usabilities flag?
Gel87
Member Posts: 228
Currently working on a mod for FMC(Maleficent because she's cool xD), but can't find the FMC usability flag number.... I found that its class id is: 17 though, and kit id: 16384 but 16384 doesn't look correct, Need help Kitlist is only for kits, not for trueclasses like FMC. Classtxt.2da shows what i found above.
Btw, im planning to have an item(featered wings) which got one charge to add the Maleficent kit.
When charge is used item will remain. It will then summon a invisible creature by effect, with this script attached:
IF
Class(LastSummonerOf(Myself),FIGHTER_MAGE_CLERIC)
Global("GE3CRE","GLOBAL",1)
ActionListEmpty()
THEN
RESPONSE #100
ActionOverride(LastSummonerOf(Myself),AddKit(GEMAKIT)
SetGlobal("GE3CRE","GLOBAL",2)
END
IF
Global("GE3CRE","GLOBAL",2)
THEN
RESPONSE #100
DestroySelf()
END
Im also planning that the kit shall be able to put **** into staff, will it be able to do so? Or will the FMC class override it into **, which ones counts, class or kit when it comes to how many profience u can put?
Last question: Is Spellhold and gibberling forums down?
Btw, im planning to have an item(featered wings) which got one charge to add the Maleficent kit.
When charge is used item will remain. It will then summon a invisible creature by effect, with this script attached:
IF
Class(LastSummonerOf(Myself),FIGHTER_MAGE_CLERIC)
Global("GE3CRE","GLOBAL",1)
ActionListEmpty()
THEN
RESPONSE #100
ActionOverride(LastSummonerOf(Myself),AddKit(GEMAKIT)
SetGlobal("GE3CRE","GLOBAL",2)
END
IF
Global("GE3CRE","GLOBAL",2)
THEN
RESPONSE #100
DestroySelf()
END
Im also planning that the kit shall be able to put **** into staff, will it be able to do so? Or will the FMC class override it into **, which ones counts, class or kit when it comes to how many profience u can put?
Last question: Is Spellhold and gibberling forums down?
0
Comments
The kit would determine how many points you can put towards a weapon type/style.
Yes they are down.
I have made a lot of kits, but no multiclass before xD
// this are the races that can choose the kit-- for example, K_T_H means thief human
// and K_T_D means dwarf thief, so putting those here would make this kit selectable by those classes (from KITTABLE.2DA).
~K_FMC_HE~
Then rest as usual?
I would encourage you to use the library that I've published if you're making multiclass kits, as it greatly simplifies the process in terms of kit abilities. It also produces the kit tables you would need (as the game does not have the multiclass kit tables present internally).