Best No Reload Solo Characters/Builds for Saga (no Siege of Dragonspear)?
Endarire
Member Posts: 1,519
NOTE: Check my next post in this thread for further information and perhaps more legibility! Thankee!
Greetings, all!
The title says most of it. I'm a big fan of an Elf Fighter/Mage or an Elf Sor. The EFM has the advantage in most departments, esp. the physicality + magicality, but the Sor has the ability to learn spells ahead of the curve and is generally less item dependent.
What proficiencies are best for the EFM? The ES? What about starting spells for the EFM? The spell progression for the ES? (I have a strong idea of the ES spell progression, but want to compare notes.)
I'm not using mods for my BGEE (but I may use EEKeeper to set stats to base 18 all around or 18/00 for STR), but I have SCS and BGTweaks installed on BG2EE.
Thankee! Smile! Jesus loves you!
Greetings, all!
The title says most of it. I'm a big fan of an Elf Fighter/Mage or an Elf Sor. The EFM has the advantage in most departments, esp. the physicality + magicality, but the Sor has the ability to learn spells ahead of the curve and is generally less item dependent.
What proficiencies are best for the EFM? The ES? What about starting spells for the EFM? The spell progression for the ES? (I have a strong idea of the ES spell progression, but want to compare notes.)
I'm not using mods for my BGEE (but I may use EEKeeper to set stats to base 18 all around or 18/00 for STR), but I have SCS and BGTweaks installed on BG2EE.
Thankee! Smile! Jesus loves you!
Post edited by Endarire on
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A sorcerer might also work, just stack up on wands before SoD. You will need a lot of summon spells as well. No matter how many spell protections you have, if all focus is on you, you will perish pretty quickly.
Thief/Mage is quite fun, though anymore I prefer to play without arcane magic, or with only one user in my party.
There are dozens of threads for SCS Sorc spell selections. Don't ever take fireball.
(You can solo SoD and all the side quests just fine. The last fight is quite hard but doable.)
I'm using parts of Sword Coast Stratagems and BGTweaks and the whole of Wheels of Prophecy for BG2EE. BG1EE has no mods for me.
I don't have Siege of Dragonspear at present and don't plan to use it for this run. I do plan to run the Black Pits in BG1EE before continuing to BG2EE.
Is Elf the best race for Fighter/Mage? If not, what is?
If I go Fighter/Mage or Fighter/Mage/Thief, what are the best weapon proficiencies to pick and when? What about thief skills?
Why Fighter/Mage/Thief over Fighter/Mage? FMT can handle some locks, traps, and pickpocketing, but levels more slowly than a 1- or 2-classed character.
"PI" is Project Image. Gnome is the best race for F/M. All weapon proficiencies are good. Put points in Find Traps first, since you can use Invisibility and Knock.
F/M/T over F/M because traps and backstabs.
I'm running an elven F/M/T through BGI. He's currently at the end of chapter 6 on core difficulty. I plan on taking him through BGII SoA and ToB. Even with a party of six, picked up right from the start, he's got 41% of the party's kills. The first few level gains are super slow and, on a couple of occasions, made me think twice about a triple class play-through. When I looked at effectiveness, however, he never stopped being top dog of the party so I carried on. Now he's 6/6/7. Only about one level behind Dorn and Kagain and two behind Edwin and Viconia.
I just love having options and that's exactly what a F/M/T gives me. He started with 2x long sword and 2x long bow to take the 'elven' advantage. For the first few levels he was mostly an archer just because he’s so damn good at it. Once he got some levels under his belt (read: hit points) and a familiar in his pack (à la Nimbul) he went toe-to-toe more often. His mage spells augment his melee beautifully since you usually get the first round of action before you're set upon. If needed, this action is either a tenderizer or buff depending on the situation. Since he's still not as sturdy as a tank he carried around a large shield up until just recently (just recently being when he finally got the second pip in two-weapon fighting). He also received an armor class improvement of three from some snazzy equipment upgrades so that second pip came at just the right time.
I don't have Imoen in this party so he does all the thieving. Improving open locks and find traps first (keeping open locks about 20% above find traps) has, so far, allowed him to get all the nice goodies and still avoid all the nasty traps. Once they both got to 90% (95% after the Dex book) I started putting points into set traps, which is about 65% now. With some patience (and the boots of stealth) he can hide and backstab to add some flare to random encounters but I can also just cast invisibility when I really need to soften someone up.
All in all, I'm really glad I stuck it out through those slooooww first few levels. My F/M/T is nigh unstoppable now and I don't see that changing anytime soon.
But to many it's not just 'on death'. 'No reload' can also mean you only get one save (when you're taking a break, IRL) and there's no reload due to bad situations (NPC/companion dies, missed a good reward, etc.). Some also self impose restrictions on when/where you can save (like only at an inn at night, for instance).
There's many different flavors to the 'no reload' gameplay.
I was somehow thinking of Diablo 2 and it´s hardcore which ends pemanently on character death - I haven´t ever made apst Raganishu in that mode ( Raganishu is 2nd main plot miniboss ).
-Ensuring I learn Mage spells. No other class gains the ability to use its class features through a random roll.
-If there's a bug or a seeming bug. I've found two in BGEE 2.3 - en route to Ulgoth's Beard (bugged south and east exits on the screen before) and because 2.3 changed how much money I needed to donate to the temple to rep up.
-Reaching a checkpoint. (Completing BGEE, completing the Black Pits, completing Shadows of Amn, completing Throne of Bhaal.)
-I have experimented in lost games to determine the effects of certain things which I feel fine with.
After that I think adjusting the difficulty is quicker (and guaranteed).
The solution is potions btw - Mind Focusing and Genius, they are there for a reason.