BG and Diablo merge
HexHammer
Member Posts: 288
Yes I know it's an unholy idea I got, and abominable to most, but it has haunted me ever since I played the Diablo I and BG I series and onwards.
Why can't I have both, a good long massive story with random drops, it's kinda weird just to know in advance where all the good things are, and I would know all the locals.
The Diabl I - III story felt like an insult to me, and no big side quests.
What would thrill me is random maps, bit like the Warlord II maps, and HoMaM series.
..PLEEEEAAAASSSSSEEEE!!!!!!
Why can't I have both, a good long massive story with random drops, it's kinda weird just to know in advance where all the good things are, and I would know all the locals.
The Diabl I - III story felt like an insult to me, and no big side quests.
What would thrill me is random maps, bit like the Warlord II maps, and HoMaM series.
..PLEEEEAAAASSSSSEEEE!!!!!!
0
Comments
The game engine is too complicated to do random maps
The D&D rules doesn't let you to make such random weapons as in Diablo series.
And random quests please!
What I'd like to see is a game set in the cool, dark atmospheric world of diablo, with the mechanics of a baldur's gate game.
As for the excessive random loot drops, please see my thread here.
http://www.wizards.com/dnd/main.asp?x=d2/diabloii,3
Maybe the new version of the engine will be modding-friendly enough so an adventurous modder could tackle the project.