TobEx: 20 (0813)
Current Behaviour:
Effect #12 “Damage”: hitting someone with magic cold damage does not play a hit sound
Expected Behaviour:
Effect #12 “Damage”: hitting someone with magic cold damage does play a hit sound
Revision:
Add DAMAGE_MAGICCOLD case after DAMAGE_COLD to match DAMAGE_MAGICFIRE and DAMAGE_FIRE
Effect #12 “Damage”: hitting someone with magic cold damage does not play a hit sound
Expected Behaviour:
Effect #12 “Damage”: hitting someone with magic cold damage does play a hit sound
Revision:
Add DAMAGE_MAGICCOLD case after DAMAGE_COLD to match DAMAGE_MAGICFIRE and DAMAGE_FIRE
Post edited by Bhryaen on
0
Comments
[SNIP]
Test #1: I created several Wand of Frost variations: two based on the BG1 version, and two on the BG2 version. For each pair, one wand used the default projectile animation and the other none. All wands were modified to deal magic cold damage.
In Tutu: All wands produced cold hit sfx. The cold hit visual effects, however, didn't function on any of the wands.
In BGEE: All wands successfully produced the cold sfx (more clearly audible) and vfx.
Test #2: I created a Varscona +2 variation which used magic cold damage.
In Tutu: As with the wands, the cold sfx played. The cold vfx, on the other hand, didn't play.
In BGEE: The sword produced the cold sfx (more clearly audible) and the vfx.
The Agannazar's animation appears to be a separate issue of an erroneous projectile being used for the Wand of Frost (WAND06.ITM).
Current: 191 Scorcher Ice. (Can't see PRO filename, apologies.)
Expected: 105 Fireball blue (FIREBTBL.PRO), used in BG1; or 250 New Cone of Cold (CONECOLD.PRO), used in BG2. I'm partial to the BG1 projectile, myself.
No, I don't have any additional insights. COLD and MAGIC_COLD sound identical to me in vanilla ToB and ToBEx does not go into any details.
COPY_EXISTING ~WAND06.ITM~ ~override~
GET_OFFSET_ARRAY ab_array 0x64 4 0x68 2 0 0 0x38
WRITE_LONG 0x002a 0x0068
Almost. But after making the array with GET_OFFSET_ARRAY, you need to iterate over it with PHP_EACH and use the result of the array in the where of the write (which should be a short, incidentally).
Something like this:
[EDIT] Potentially (AND FINALLY!) fixed - the wand now shoots a block of ice
Testing the original bugfix....
Meanwhile, someone could split this into two?
1. tobex magic cold sound effect
2. wand06 wrong projectile. @SethDavis could fix scorcher ice (191) hardcoded projectile to be blue. It is different from the real scorcher projectile (109)
2. wand06 projectile was modified, but the real fix would be to fix scorcher ice (this is rank C). Mostly because the wand's description talks about a column of ice (like the scorcher).
[SNIP] [SNIP] [SNIP]
i kind of like the middle one, but it's probably not what you're expecting
also, the effect is now REALLY long
Doesn't scorcher ice (the projectile) use spscoric.bam?
[SNIP]
But the effect does look pretty good
Or maybe i did something to it, lol.
also, when you said there was no cold damage were you saying that the effect should be changed from cold to magiccold as a bug or just pointing it out?
Replace the O with a zero.
For the sound thing and the visual effect.
There's still the pending issue that Avenger_teambg mentioned.
Also for the bonus quest:
1. SPSCORIC is the nice blue thing i donated.
2. And wand of frost uses it! Oh fun, had to test in game too
Wand of Frost is now using hit_06