Animation-specific sounds
SirBatince
Member Posts: 882
How exactly could I tweak the sounds that are automatically tied to animations?
For instance, if you put the Sirine animation on a charname with a soundset, you'll still hear the Sirine's shrieks when she dies regardless of the manual soundset.
My actual problem is I'm trying to use the Black Dragon in BGEE, I got the anim part working perfectly, but when the dragon attacks it just plays a random human speech line (Black Lily's "twill be the darkest day before" ect) instead of a dragon roar. Red and Silver have no such problem and everything is well. I am using 1.3 incase it matters.
I can use DLTC decently though I never had much luck with NearInfinity
any help would be much appreciated
For instance, if you put the Sirine animation on a charname with a soundset, you'll still hear the Sirine's shrieks when she dies regardless of the manual soundset.
My actual problem is I'm trying to use the Black Dragon in BGEE, I got the anim part working perfectly, but when the dragon attacks it just plays a random human speech line (Black Lily's "twill be the darkest day before" ect) instead of a dragon roar. Red and Silver have no such problem and everything is well. I am using 1.3 incase it matters.
I can use DLTC decently though I never had much luck with NearInfinity
any help would be much appreciated
0
Comments
Creature files themselves contains sound slots as well. You should clear them all if you ported the files over from BG2, or they will use invalid or incorrect string references.
That's pretty funny actually. Black Lily's reference lines from BG1 are indeed 1:1 the same as the black dragon's references in BG2, resulting in a conflict