A rather late review of SoD
LAZERDOG
Member Posts: 27
Hey y'all! After quite some time I've finally finished my first play through of SoD Now I know quite a lot has been written about it already and there are several review threads around - but I'm just gonna add my thoughts anyways
Preface: I've never played Baldur's Gate 2 - however I have played through BG1 plenty of times. For my SoD campaign I created a shadow dancer (with an experience boost from the black pits) since my pacifist archer (with whom I enjoyed BG most) is not compatible with the campaign design. As for companions I went with Corwen, Minsc and Dynaheir.
There are some things that I really loved about SoD:
The new ui is useful and really well designed - apart from it's graphical design I really enjoyed the overhauled map and journal.
The companion ai is awesome! I prefer managing only my main character and with the default settings my companions did a really great job taking care of things so I could concentrate on backstabbing anyone who got in my way
As for the graphics a was a little disappointed when I entered the first outdoor "beamdog" area - the background of the tents seems to lack detail, the area isn't sharp and seems blurry. Luckily that first impression faded quickly and I even caught myself admiring the scenery - most areas are really beautiful and far beyond the design of the original Baldur's Gate while still feeling like a part of its world. Everything is just dripping with atmosphere - which is the next highlight of SoD.
Everything feels so much more alive than in BG1 - while everything seemed rather stale in the original there is now so much going on - from npcs to critters and descriptive text - there is a lot going on and it does wonders for the atmosphere. The music is also one of the highlights!
I really liked the increased interactivity of the companions - I'm really looking forward to a play through with Viconia and Baeloth (he is brilliant by the way - love him!). In general I liked the writing - there were some great humorous scenes and references. I can't really judge the quality of the writing since English is not my native language and thus I have to concentrate on the contents of dialogs/descriptions but I do feel well entertained.
Unfortunately there are also some downsides:
The game feels like it was designed with fighters and full parties in mind. Even with my new rather violent character I found myself struggling at many occasions with the choices the game offers. Neither could I play a very arrogant character that would face Caelar right away (and potentially go to hell with her to kick some demon ass - or hide in the shadows and flee like a coward), nor could I take a neutral stance on the crusade. I guess that's a problem with games that offer opponents with understandable motivation...
Also while my character is not a genius int 12 should be sufficient for him to understand what's going on from several clues that you find throughout the game. I was a little disappointed that they had no influence whatsoever and my character was forced to ask questions that had long been answered - which made him seem like a mighty idiot.
I know all of the issues above stem from limited production resources - there's only so much you can do with a small team. Nevertheless I'd like to see more freedom of choice in the next Beamdog rpg.
Also I think the game shines most in its larger areas - some of the smaller places seem almost a little too packed. That also contributes to feeling more like a war campaign than an adventure - which is why it feels more fitting to any non-thief characters.
All in all I enjoyed my experience with SoD. The atmosphere is great, it feels like a real addition to Baldur's Gate and there are several useful improvements. I really loved the graphics, music and generally the atmosphere. Some of the dialogs and scripted scenes were almost cinematic and I really liked the humor. I would have loved a longer adventure and I am a little disappointed by the limited choices which often seemed to go against my personal decisions. However SoD is a really good starting point for more original Beamdog content - I'm having high hopes for future rpg projects!
To anyone who survived my wall of text - thanks for bearing with me! Have a cookie!
Preface: I've never played Baldur's Gate 2 - however I have played through BG1 plenty of times. For my SoD campaign I created a shadow dancer (with an experience boost from the black pits) since my pacifist archer (with whom I enjoyed BG most) is not compatible with the campaign design. As for companions I went with Corwen, Minsc and Dynaheir.
There are some things that I really loved about SoD:
The new ui is useful and really well designed - apart from it's graphical design I really enjoyed the overhauled map and journal.
The companion ai is awesome! I prefer managing only my main character and with the default settings my companions did a really great job taking care of things so I could concentrate on backstabbing anyone who got in my way
As for the graphics a was a little disappointed when I entered the first outdoor "beamdog" area - the background of the tents seems to lack detail, the area isn't sharp and seems blurry. Luckily that first impression faded quickly and I even caught myself admiring the scenery - most areas are really beautiful and far beyond the design of the original Baldur's Gate while still feeling like a part of its world. Everything is just dripping with atmosphere - which is the next highlight of SoD.
Everything feels so much more alive than in BG1 - while everything seemed rather stale in the original there is now so much going on - from npcs to critters and descriptive text - there is a lot going on and it does wonders for the atmosphere. The music is also one of the highlights!
I really liked the increased interactivity of the companions - I'm really looking forward to a play through with Viconia and Baeloth (he is brilliant by the way - love him!). In general I liked the writing - there were some great humorous scenes and references. I can't really judge the quality of the writing since English is not my native language and thus I have to concentrate on the contents of dialogs/descriptions but I do feel well entertained.
Unfortunately there are also some downsides:
The game feels like it was designed with fighters and full parties in mind. Even with my new rather violent character I found myself struggling at many occasions with the choices the game offers. Neither could I play a very arrogant character that would face Caelar right away (and potentially go to hell with her to kick some demon ass - or hide in the shadows and flee like a coward), nor could I take a neutral stance on the crusade. I guess that's a problem with games that offer opponents with understandable motivation...
Also while my character is not a genius int 12 should be sufficient for him to understand what's going on from several clues that you find throughout the game. I was a little disappointed that they had no influence whatsoever and my character was forced to ask questions that had long been answered - which made him seem like a mighty idiot.
I know all of the issues above stem from limited production resources - there's only so much you can do with a small team. Nevertheless I'd like to see more freedom of choice in the next Beamdog rpg.
Also I think the game shines most in its larger areas - some of the smaller places seem almost a little too packed. That also contributes to feeling more like a war campaign than an adventure - which is why it feels more fitting to any non-thief characters.
All in all I enjoyed my experience with SoD. The atmosphere is great, it feels like a real addition to Baldur's Gate and there are several useful improvements. I really loved the graphics, music and generally the atmosphere. Some of the dialogs and scripted scenes were almost cinematic and I really liked the humor. I would have loved a longer adventure and I am a little disappointed by the limited choices which often seemed to go against my personal decisions. However SoD is a really good starting point for more original Beamdog content - I'm having high hopes for future rpg projects!
To anyone who survived my wall of text - thanks for bearing with me! Have a cookie!
1
Comments
You're right about the party focus. I don't mind that actually but six characters are too much micromanagement for me. Maybe the new ai could help in that regard. Nevertheless I prefer parties with two to four members.
Edit: On a random note: I totally loved the sequence where you could avoid a battle by telling a story. That was awesome ^^