No additonal enemies on higher difficulty settings?
Meandre
Member Posts: 38
Hey everyone!
I'm glad Beamdog gave us some more options to customize the game with, like "no difficulty-based xp bonus" or "no difficulty-based damage"; settings that have been asked for by many players.
However, I personally still miss one option: The option to run off the additional encounters that get spawned on "insane" difficulty.
I like the increased challenge and, yes I also like the optional increase in xp gain on "insane".
However, I find the increased number of enemies not to make the game that much harder, but rather more tedious. Additonially, it strains my versimilitude to run into a small cave that does not contain two trolls, but five instead. Or a room that's almost overflowing with orcs etc.
My workaround so far has been to set the difficulty to "core" before entering a new area and then to turn it back to "insane" once my group runs into the first encounters in said area.
But it's cumbersome and it doesn't always work; e.g. the Easthaven caves will still spawn three ogres using this method.
So, does anyone know any .ini tweaks or any other way to prevent additional enemies from being spawned on "insane"?
I'm glad Beamdog gave us some more options to customize the game with, like "no difficulty-based xp bonus" or "no difficulty-based damage"; settings that have been asked for by many players.
However, I personally still miss one option: The option to run off the additional encounters that get spawned on "insane" difficulty.
I like the increased challenge and, yes I also like the optional increase in xp gain on "insane".
However, I find the increased number of enemies not to make the game that much harder, but rather more tedious. Additonially, it strains my versimilitude to run into a small cave that does not contain two trolls, but five instead. Or a room that's almost overflowing with orcs etc.
My workaround so far has been to set the difficulty to "core" before entering a new area and then to turn it back to "insane" once my group runs into the first encounters in said area.
But it's cumbersome and it doesn't always work; e.g. the Easthaven caves will still spawn three ogres using this method.
So, does anyone know any .ini tweaks or any other way to prevent additional enemies from being spawned on "insane"?
0
Comments
It seems I'm the only one who's bugged by this, as I haven't been able to find any solution or hint anywhere.