Trolls and Priests swamp my party
gorris75
Member Posts: 60
In the troll caves. level 2 there is an area on the left side reached by a path over a bridge and through a stony space, then down a long, narrow path to a open area populated by quite a few trolls and Talonite priests. I have been trying to get the job done, but my party is usually swamped by a flood of trolls followed by the priests. I have tried the full frontal attack, letting my casters cast summoned monsters to tire the bad guys out and fighters to kill them-that almost worked one time. I have tried the "lure a single or two baddies" to where my party lies in wait-swamped again ( I cannot seem to lure just one without the entire crew following), plus variations, using different spells and ambushes. It is getting a bit frustrating.
I hoping for some tips here based on the party I am playing. Party Make up:
Fighter, Berserker, Ranger/Cleric, Fighter/Thief/Bard and Conjurer. All except the Cleric/Ranger and the Fighter/ Thief are level 7, they are at 6. My casters have a decent assortment of level 3 spells, including Fireball, summon creatures, many fire spells and party buffs and area spells; grease, Doom, Curse, etc.
I appreciate any help so I can move on to the next challenge. Thanks, Gorris75
I hoping for some tips here based on the party I am playing. Party Make up:
Fighter, Berserker, Ranger/Cleric, Fighter/Thief/Bard and Conjurer. All except the Cleric/Ranger and the Fighter/ Thief are level 7, they are at 6. My casters have a decent assortment of level 3 spells, including Fireball, summon creatures, many fire spells and party buffs and area spells; grease, Doom, Curse, etc.
I appreciate any help so I can move on to the next challenge. Thanks, Gorris75
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Comments
draw upon holy might
prayer
bless
chant
mage/bard cast:
haste
monster summoning
protection from fire on melee chums
berserker use:
enrage
(make sure to cast low duration spells later than sooner, although remember once you cast chant you cant cast any spells afterwards)
so once you have those buffs on yer guys, go running in, and start force attack the priests, especially the ones that when they have their casing effects, the one that is yellowy looking is the one(s) you want to take out first because they are casting dispel magic,
also, if you have the protection from fires on your melee guys, start hucking in as many fireballs as possible, dealing damage to everyone, but try and avoid your summoned monsters (animate dead is nice since sometimes you get archers, but I don't know how many level 3 spells you have to go towards that) and the female priest who isn't hostile ( she will give you some decent XP if you talk to her afterwards)
and also if you have fire resistance you can use up some of those flaming oils that you have found everywhere, if the baddies are bunching up big, then you can hit 3 or 4 of them at a time, especially if you give everyone in your team a few they can all throw 1 at once
also if you haven't already, if you have got some pick pocket skill, go back to kuldahar and start pick pocketing everybody who has a special name ( its a bit of a back track) but some of those peeps can have some very useful items that can help you along the way
Move your party into the small stony area that is connected through a narrow passage to the chamber with the trolls and priests in it.
Use a character to scout ahead (down the corriodor towards the trolls) and have them attack the first enemy they see with a ranged weapon, then immediately have them run back the passage to the other party members.
The priests and trolls will follow them.
As soon as your scout runs backs, have your arcane casters cast spells like web and grease at the passage that conveniently serves as a bottleneck for the incoming attackers.
Can your Ranger/Cleric cast entangle yet? If so, use that spell as well.
If your scout has a way to become imune to immobilization (e.g. a ring of free action, or the freedom spell), you can cast those spells even before sending the scout down the passage to the chamber.
Next, attack the stuck enemies using ranged weapons and spells like fireball and skulltrap and they shouldn't last very long.
Have the berserker or another melee warrior at the ready to intercept any enemies that manage to make it through to your party.
In any case, good luck!