lvl 40 is max?
ameliaboggins
Member Posts: 287
thought i had taken off the exp ceiling.
But no exp gained at 40 ?
this considered MAX lvl in AD&D ?
http://i0.wp.com/shaneplays.com/wp-content/uploads/2015/04/dungeons_and_dragons_dd_master_set_box_mentzer.jpg
anyone recall reading this one? think it was lvl 40+
But no exp gained at 40 ?
this considered MAX lvl in AD&D ?
http://i0.wp.com/shaneplays.com/wp-content/uploads/2015/04/dungeons_and_dragons_dd_master_set_box_mentzer.jpg
anyone recall reading this one? think it was lvl 40+
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Comments
BG has always been a bit different from PnP in several aspects, levels being one of them. That being said, the scaling at these high levels is actually not very impressive. There really is not that much of a power gain from say level 30 to level 40 for most classes (while e.g. 10 to 20, or 20 to 30 are very significant gains). There are mods of course the remedy that somewhat, for example by extending spell level scaling to 40 - that can lead to some very ridiculous things, though...
I mean companion set onwards.
I always wondered why they seemed to differ so much from ad+d.....tho i admit i am not familiar with the 2nd edition onwards rules(pen and paper). Used to play in the 80s.
Then lost my soul to digital reality...... /wail
(am slightly drunk, sorry if that dint follow on well from the flow of the thread)
will repent in ashes and sackcloth in the morn...
normally they stop at 6
am finding lvls 5 and 6 a bit boring for spells. Any favourites?
ahh found this:
http://baldursgate.wikia.com/wiki/Reaching_Ring
anything else?
The best that can do for you is 1 more spell at both lev 5 and 6, that anyway is a very good bonus.
You can change the spell table of the game and add lev 7 spells for bards, it should be an easy and fast work if someone (not me ) tells you how to do.
Some quasi-official (not actually sure how official some of the sources are if they exist in fan magazines) supplementary materials included levels up to 30 and some of the kits you see included.
2ed breaks down at these higher levels though. Serious HP gain stops at lvl 10. Serious high level spells tend to have their effects and duration capped at around lvl 17-18, and low level spells long before this.
The Thac0 gains you get quickly become irrelevant, because enemies AC stops scaling after a certain point, so your hits are more or less guarunteed anyway
HLA's as far as I'm aware are entirely invented for ToB (I haven't seen any source books supporting them). They are also mostly lack lustre except the spells and UMD.
Some kits have abilities that scale to high levels. These tend to be, but are not exclusively, x uses per day abilities. Even these kit abilities tend to cap out somewhere around level 30 however.
So potentially it's only saving throws that make a difference to how your character improves at high levels.
Beyond a certain point, your characters are much more dependant on high level loot for power, rather than extra levels
Altering the progression tables affects you but also the enemies, is true that you'll cast mega fireballs, but also your enemies do it, same for thaco and saving throws. People have fun using things that let your enemy crazily cheat like tactics mod or overpower him like LoB, at least in this case the buff is for everyone.
Is a different environment, where a skull trap can kill a strong fighter and where the price of each error can be very high, you are forced to protect yourself more, to use spell disruption and antimage tactics, to use good tactics instead of brute force because you will kill very easily but you will be also killed very easily.
I am not suggesting to do it, I will not do it, but for some people can be fun.
And is not giving to charname super thaco, ac, saving throws, stats and weapons leaving the enemies as they normally are.
Altering the bard spell progression table to give at high level a lev7 slot , making @ameliaboggins happy, is another thing, imo not gamebreaking as it opens the same possibilities that he already have using the helm like spamming misleads or lets him cast a RRoR that can be really useful for a bard soloer against modded mages.
That's not to say that it couldn't be balanced with a lot of fine tuning. But I imagine that would be quite a laborious task.
@ameliaboggins, I am not sure if any updated overrides are available, removing xp cap alone do not progress you beyond level 40. You will need a level 50 override (with corresponding skills and tables updated in the old BG2 ... otherwise most stuffs still stay at 8mil exp or level 40 in this case).
am in black pits 2....uning scrolls isnt really viable, money wise. need that pp for items atmo I cant get bp2 to work with keeper, so its removing the temptation to cheat )
JUst blew 75k on red katana for my main char primary hand.....gonna take while to build reserves back up.
I dont have an infinite amount of time to sit and build up gold in a computer game, has to balance with reality(sadly)
find am carrying the blade, he is just standing about watching while the real toons do the hardwork. AN easy life for some!
the bard items on the vendors havent really changed since tier 1, whcih doesnt help!(am at last fight in tier 3 now)
http://www.weidu.org/spell50.html
As the (arcane) spellcasters are already the most powerful classes of this game (as balance between offence and defence and ability to deal with almost any situation and enemy) a cap at 20 or less keep the other classes competitive. Give to your solo sorcerer the capability to use a CC that deal 75d8 magic damage ( 337 on average) and the only advantage of the fighters, dealing more DPS, is lost.
If you read the old levelling tables though, you start seeing that beyond level 9 levelling was less about "your character becomes increasingly personally hitty" and becomes about acquiring different kinds of power. A level 9+ fighter is expected to get a castle and a personal retinue of combat troops at his disposal, whereas a level 15 druid is literally the king of all the druids in the world, and there can only be one level 15 druid in the world at once.
When they added ToB they had to allow more levels, a whole big expansion ( main quest + WK ) without leveling would be boring. So they allowed godlike casting to the casters and invented HLA to somewhat balance the other classes (GWW, UAI, Hardness and the rest).
Using mods that slow down the xp gain allowing an average party to reach about 3M Xp at the end of ToB transforms the game in something more similar to the PnP DnD. This is giving about the 50% of the normal Xp for a 6 people party. For soloers and small parties even more is needed.
It is as good as giving more power to the enemies to rise the challenge.
Personally I like those lev 9 spells and HLAs, but for who don't like them is a good way to go.
I want to grind kobald faces intot he diort with my lvl 40 super POWAS!
smash smash smash!