solo BG2 LoB mode
caes
Member Posts: 33
Created kensai/mage/thief. After few failed attempts I decided to evade as much fights as possible. First objective: to gather all the needed equipment and gain levels via scrolls scribing.
Irenicus dungeon. Only three goblins and mephit portals were killed, I even managed to complete the genie lamp and dryads acorns quests (by stealing). After that went to get FoA – only one man had to die. After that went to Trademeet, killed one rakshasa (that was difficult) and bought the belt and acid club. After that freed Hendak (only 5 guards to kill, got the key by stealing). Bought Azuredge and DoE. Got Daystar, paid the money and got ring+2 and AoP from Aaron. Liches were killed by throwing axe at them, demilich was slain with Daystar and scroll of protection from undead. After learning all of the gathered and stolen/bought scrolls and doing some easy quests I was at lvls 13/13/15 (I think, don’t remember). Put on Jan’s armor, helm of Balduran, ring of Gaax… Also had Robe of Vecna and all of the other useful stuff. Went to get BoS in planar prison. No problems! Started to clear the areas and complete various quests. Chapter 3 done, I have three strongholds, lvls are 14/14/17. None of the spell protections last long against tougher enemies, that's why I almost always wear Jan's armor and DoE. Right now I’m so bored, that I think of going down into the WK. So far the game is not as challenging as I thought it would be, although I still leave some dense monster packs for later. I didn’t use any tricks other than sell-steal-resell to get rich, mass scroll scribing and one use of protection from undead scroll. So, what do you guys think? Would it be possible to complete BG2 and ToB LoB mode solo?
Forgot to mention! Only used summons three or four times!
Irenicus dungeon. Only three goblins and mephit portals were killed, I even managed to complete the genie lamp and dryads acorns quests (by stealing). After that went to get FoA – only one man had to die. After that went to Trademeet, killed one rakshasa (that was difficult) and bought the belt and acid club. After that freed Hendak (only 5 guards to kill, got the key by stealing). Bought Azuredge and DoE. Got Daystar, paid the money and got ring+2 and AoP from Aaron. Liches were killed by throwing axe at them, demilich was slain with Daystar and scroll of protection from undead. After learning all of the gathered and stolen/bought scrolls and doing some easy quests I was at lvls 13/13/15 (I think, don’t remember). Put on Jan’s armor, helm of Balduran, ring of Gaax… Also had Robe of Vecna and all of the other useful stuff. Went to get BoS in planar prison. No problems! Started to clear the areas and complete various quests. Chapter 3 done, I have three strongholds, lvls are 14/14/17. None of the spell protections last long against tougher enemies, that's why I almost always wear Jan's armor and DoE. Right now I’m so bored, that I think of going down into the WK. So far the game is not as challenging as I thought it would be, although I still leave some dense monster packs for later. I didn’t use any tricks other than sell-steal-resell to get rich, mass scroll scribing and one use of protection from undead scroll. So, what do you guys think? Would it be possible to complete BG2 and ToB LoB mode solo?
Forgot to mention! Only used summons three or four times!
5
Comments
A KMT solo will have a lot of protection from magic weapons, IH, and GWW and can cast simulacrum or use the helm.
The ravager can have a lot of Hp, but using their end game potential the KMT and his clone helper will have something like 12 rounds (without using all the slots of the level) to attack him while fully protected, and at least 7 APR each, more since the clone can use all his Kai and GWW and also Charname can if needed.
7 * 2 * 12 = 168 attacks and still some unused slots with PFMW, IH and the chance to cast a second simmy if the first expires.
Ravager, even with his huge HP, imo has no chance, or better is not a challenge at all, other bosses can be a challenge, but I guess that a well played KMT can easily find his way to defeat them.
Note: as I am using a not EE game I have no experience plying with LoB so I can be completely wrong.
If you choose to avoid most of the battles for RP reasons is fine, but if you choose to do it because you can't beat them I think that you are using your toon at a fraction of his true potential.
Don't think ant FMT as someone who is sometimes a mage, sometimes a fighter and sometimes a thief, in the FMT the power of the 3 classes is not summed, is multiplied
Once you will get accustomed to the build you will discover its immense strength, levels and equipment help a lot, but the strength is inherent to the build. As you know for a FMT in Irenicus Dungeon there is no uber equipment and he as not even stoneskin, since at the creation he has not the level to learn it and there are no scrolls to do it later inside the dungeon. How can he beat a cleric with HLA, a berseker DW +3 and +2 weapons and all the rest of the crazy enemies of that mod? He can, with few or no reloads, once you have discovered his inherent strength.
Backstab in LoB is worthless. Even if you hit for 100+ you still have 200 more HP to deplete on everything stronger than a gibberling. Your buffs never last long enough to tank and you'll run out of spell slots quickly. You'll have to resort to kiting everything.
Your FMT would need at least 2 backstabs (if you're lucky, most likely it will be 3) to kill one goblin in Irenicus' dungeon. ONE goblin.
LoB mode is extremely boring.
@gorgonzola I'm not new to this game, and FMT is my favorite character, even in big parties. Done successful solo with KMT of both Tactics (I remember that feeling when I managed to defeat Impr. Ilyich and his buddies))) and SCS (only SoA part), exterminating everything in my path. So I'm very familiar with this class strength and weaknesses (are there any?). The trouble with LoB mode is that enemies have so much more hit points, that even a lone bandit requires three or four hits (after backstab) with FoA+3 to slay. Now imagine fighting a pack of them, monsters having an additional attacks and better Thac0, each attack doing more damage than on Insane level. Stoneskin and Mirror Image get down very fast, AC doesn’t stop anything, and the only thing to rely on is damage reduction. Backstabbing is nerfed in EE: now a full round has to pass before you can reactivate stealth. So, actually, the packs of low and mid-end monsters are the biggest threat in LoB mode so far, that’s why I’m evading them for now. Lone spellcasters and bosses that I met were defeated with the usual tactics of FMT, requiring only more resources such as additional spells memorized and more potions used. So… @sarevok57 HP pools are exactly what I’m worried about soloing LoB mode. Right now I just don’t know if my KMT will be able to dish out enough damage to slay bosses, and enough hit points to withstand them hitting me even once)
I imagine, that Haer Dalis barbarian/mage/thief solo (dmg. reduction @ lvl19 with equipment – 80, with Hardiness – 120 + all of his resistances and 87 character points) can be better than KMT, but I don’t want to give up kensai’s bonuses to damage. Anyway, I will play further and see how it goes.
@Kurona yeap to everything you said, except that LoB is boring)
But backstab is worthless also in Tactics Irenicus Prison, only 3x multiplyer for a FMT so he can not kill improved Ilich even with a crit when on insane he destroys you in 2 or 3 blows. I was talking of multiple backstabbing, give to a FMT a staff, let him find a couple of corners with low light and he can easily back stab many times without taking a single damage.. A staff because it has a longer reach so there is enough space between you and him to avoid his blow and run past the corner to hide. The fact that a full round has to pass before you can reactivate stealth is not a problem using correct timing, as long as you have the tactical control of the battle.
About dispel magic the FMT has anyway a low level to use it, but has other means against mages, hide, walk until you see them, unhide, wait until their casting animation begin and you are a step and hide away from having them waste the spell. Take care of the helpers if needed, they will try to follow you so you can lure them away and destroy them with multiple backstabs, and repeat until all the mage slots are empty.
Not all enemies are backstabbable, not all battlefields are good for FMT tactics and some enemies see trough invisibility but I guess that even with the boost you told a FMT can still win quite easily a lot of battles (and as I don't play EE and had to stay away from the boards in the last few months I did know about Hp but underestimate the total boost they get).
if you want some insight on how tough the baddies are on LoB mode he is what they get I believe:
1- SI Abiuration protects against his remove magic?
2- Will FoA slow him slowing also his regeneration rate bringing it to about 0 after many hits with the weapon?
3- if the answer to 1 and 2 is yes even with 75% damage resistance and tons of HP has he a chance to survive against the 14-20 APR that a K/M/T and his simulacrum will pull off, being protected by PFMW, for 16-20 rounds?
Also I think that the one hit kill spells are perfectly legitimate but
4- with his naturally good saving throws boosted by LoB there is any chance that he will fail the saving throw other than trusting in the power of reload ?
I am really interested in your opinion as in this moment I am using a very old notebook as gaming device and I doubt that EE can run on it and the other PC is used by all my family to surf the net, listen music, watch movies from DVDs and so on as we have not a television and the HiFi is connected to it, so it would be very annoying for them to have me monopolizing it for my gaming.
#2 if you are actually playing vanilla bg2 ( which if is the scenario how are you going to do LoB mode since the original game does not have it) then yes, the flail of the ages will slow him down, I recall a run that someone did where he never leveled up his dudes and was using FoA and the wand of cursing to blind him as well
#3 lets see, im going to assume that you will deal around maybe 10 damage a hit ( my guys usually deal about 7 damage on normal hits) so with 16 attacks per round ( IH, DW your guy+ simulacrum doing the same thing) if you hit, each time you will deal 160 damage a round, based on that he will go down in
plus make sure to have some scrolls of restoration in your quick item slot, because when you use simulacrum its actually a level drained version of yourself, so if you have your simulacrum use a scroll of restoration, your simulacrum will be the exact same level as you, pretty solid
So, what spells gives reliable and sustainable THAC0? Tenser is only -1 and prevents spellcasting. Does the invis bonus work against enemies that sees through invis? Glitterdust isn't reliable, neither is any blind effect, and he's immune to time stop. BBoD maybe? Would give grandmastery for +1 APR and, what is it now, -4? -5? to THAC0? It lasts 18 rounds so just 1 scroll should be enough.
Hmm, I guess it's actually possible, that -6 kensai THAC0 bonus is pretty insane.
PFMW afaik is the only way to avoid damage in that fight. It lasts for 4 rounds, the KMT at that level can cast 3 of them, the simmy 2, and some time is lost using the restoration scroll. So not enough.
But a wise KMT soloer imo should have at this point 2 or 3 bags full of useful scrolls and even casted from the quick slot he need only 1/6 of round, so 1/24 of the time it will last, to cast it again.
So both the toon and the simmy should not have problem to survive for 20 rounds or more, if needed, wasting just 1 or 2 scrolls (he needs them also in the next battle).
So a solo KMT should destroy the ravager without taking himself a single damage even playing LoB.
@caes will tell us if is true when he'll get there.
Seems my mind is still stuck in those lengthy AC Ravager debates on how you can make the Ravager only hit you with a natural hit by stacking AC to -32. Forgot it didn't quite work like that the other way around. xD
You should win even if you miss 50% of the times, and you will miss a lot less, like the 5% crits that you will have on average.
Ravager scream, scream for mercy......
I told you, FMT is a beast of destruction, both in early SoA, using mainly rogue tactics, and end game.
About Tenser in this battle is a suicidal move, unless you have at least 5 or 6 PfMW scrolls to waste. But Tenser is not needed at all.
The other benefits are doubling the HP and some AC improvement, things don't needed in this particular case, and in 99% of the cases with a FM. And +2 dmg that can be interesting, something like 200 more dmg in the fight if both the toon and the simmy have it active, so 50 more dmg after the 75% resistance, at the cost of casting all your buffs with scrolls. Thing that cost 1/6 of round so you loose 1 or 2 attacks every 4 rounds.
I never use Tenser with a FM or FMsomething, unless I need to really boost his HP for some reason.