WHEN TO DO GENERALISED BIFFING
Wise_Grimwald
Member Posts: 3,868
in BGII:EE Mods
I am aware that widescreen mod and BG2 Tweaks are supposed to come at the end of an installation.
Widescreen often needs re-installing apparently, and other mods could over-ride what Tweaks does (That also might need re-installing fairly often as the player changes his mind over the set-up)
People seem to differ over the order of those two.
However, does biffing come before them or after them.
Widescreen often needs re-installing apparently, and other mods could over-ride what Tweaks does (That also might need re-installing fairly often as the player changes his mind over the set-up)
People seem to differ over the order of those two.
However, does biffing come before them or after them.
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Comments
Generalized biffing is not required. You can easily play without biffing your game at all, and you'll be able to go back and change any kinds of mods.
Alternatively, changing mods mid-game could screw up your game, so you could also simply install all your mods, and then apply the biffing. If you want to start a new game with different mod options, you can always perform a fresh install and install the mods that you want.
In the end, if you're not sure, don't do it at all.
If you expect to re- or uninstall those mods, biff before them to save you a lot of time.
All generalized biffing does it put those files in the override "back" into proper containers so the game can access them faster (not sure though to what extent that really matters for the EE versions anyhow).
If you install another mod afterwards that modifies those files again, they'll just land right back in your override (so biffing mid install would have very little effect).
In any case, biffing shouldn't have any interaction with those "install last" mods other than the re- / ninstall issues.
It's generally not a good idea to install mods that don't specifically indicate they're EE compatible. If you don't see if it's EE compatible, ask around if people have experience with running it under EE.
This also gave me an idea to add to my mod install guide.