Ascension in a day?
Grond0
Member Posts: 7,459
A few years ago I did a no-reload speed run just for BG1, using SCS and various other mods. I had a number of attempts at that using different strategies and have copied my best effort below from the Bioware Forum. Building on that I attempted to complete the whole trilogy no-reload using a basic BGT installation on core difficulty in a single 24 hour period.
My rules are essentially that there's no cheating, e.g. no use of the console or keyboard cheats and no use of exploits such as teleporting through walls, creating duplicate items or casting spells via potions. However, what some people would define as cheese, e.g. running between areas to avoid combat, is allowed. Time spent starts from initial loading of the game and includes any need for breaks (or falling asleep) as well as game delays such as playing cut-scenes.
To reduce wasted time thinking during the game I developed a script to follow during a couple of trial run-throughs with a dwarf fighter/thief named Alac. There are separate posts below with the scripts for BG1, SoA, ToB and the intended level-up progression. Text in italics indicates items to be taken.
The approximate timings I've put next to encounters for SoA and ToB are based on a couple of test runs I did. They suggest that the game can be finished in something like 12-14 hours if things go well. I suspect that physical and mental fatigue will require play in the later stages to be somewhat slower in order to stay safe, but I would still expect to be able to finish in less than 24 hours if I don't fall asleep ...
I wanted to have a full day without other commitments and had a go in July 2014 - 2 attempts, the second of which ended when getting blocked in while trying to exit the Underdark. A further couple of attempts were made in May 2015 - the first ended by a bouncing lightning bolt from Mekrath and the second when I failed to pay attention to the damage being done by an incendiary cloud trap in Spellhold. Succeeding in the challenge is definitely realistic though and I'm expecting to have another go when I've got a full day free of commitments.
I had 4 more goes in October 2016. Three of those were relatively short-lived in one day - two of them ending in the Planar Prison and one when I tried to disarm the trap guarding the tome in Durlag's Tower (which can't be disarmed in my installation) and was charmed. The fourth attempt a couple of days later went almost all the way in just over 15 hours (including breaks), but failed on Mel's 3rd incarnation at the Throne when I misplaced spike traps waiting to ambush her so that she destroyed rather than triggered them with her arrival - and with Alac caught by surprise and unbuffed Mel went straight for a timestop and cut him to pieces. A brief summary of that run is on the no-reload thread at https://forums.beamdog.com/discussion/comment/817985/#Comment_817985
My rules are essentially that there's no cheating, e.g. no use of the console or keyboard cheats and no use of exploits such as teleporting through walls, creating duplicate items or casting spells via potions. However, what some people would define as cheese, e.g. running between areas to avoid combat, is allowed. Time spent starts from initial loading of the game and includes any need for breaks (or falling asleep) as well as game delays such as playing cut-scenes.
To reduce wasted time thinking during the game I developed a script to follow during a couple of trial run-throughs with a dwarf fighter/thief named Alac. There are separate posts below with the scripts for BG1, SoA, ToB and the intended level-up progression. Text in italics indicates items to be taken.
The approximate timings I've put next to encounters for SoA and ToB are based on a couple of test runs I did. They suggest that the game can be finished in something like 12-14 hours if things go well. I suspect that physical and mental fatigue will require play in the later stages to be somewhat slower in order to stay safe, but I would still expect to be able to finish in less than 24 hours if I don't fall asleep ...
I wanted to have a full day without other commitments and had a go in July 2014 - 2 attempts, the second of which ended when getting blocked in while trying to exit the Underdark. A further couple of attempts were made in May 2015 - the first ended by a bouncing lightning bolt from Mekrath and the second when I failed to pay attention to the damage being done by an incendiary cloud trap in Spellhold. Succeeding in the challenge is definitely realistic though and I'm expecting to have another go when I've got a full day free of commitments.
I had 4 more goes in October 2016. Three of those were relatively short-lived in one day - two of them ending in the Planar Prison and one when I tried to disarm the trap guarding the tome in Durlag's Tower (which can't be disarmed in my installation) and was charmed. The fourth attempt a couple of days later went almost all the way in just over 15 hours (including breaks), but failed on Mel's 3rd incarnation at the Throne when I misplaced spike traps waiting to ambush her so that she destroyed rather than triggered them with her arrival - and with Alac caught by surprise and unbuffed Mel went straight for a timestop and cut him to pieces. A brief summary of that run is on the no-reload thread at https://forums.beamdog.com/discussion/comment/817985/#Comment_817985
Post edited by Grond0 on
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2 mins - shop at Candlekeep for bow & arrows, armour and helmet and pick up potion of clarity.
4 mins - kill Shoal for XP.
6 mins - travel up to Friendly Arm (get ogre's belt and ring of protection on way) and pick up ring of wizardry (to fund purchases).
9 mins - head south to Beregost and on to Nashkel - get stealth boots, healing potions and Lord Foreshadow's ring on the way.
11 mins - at Nashkel pick up ankheg armour, buy necklace of missiles and potions of invisibility, hill giant strength and freedom.
14 mins - hop back to Beregost to buy bow & staff +1 and ice arrows, talk to Marl, kill Algernon for his cloak and give Firebead his book. Rest to gain first (evil) Bhaal power.
19 mins - in mine show face at trap to make kobolds move around and break up roadblock; stealth into cave and try and backstab Mulahey to death (beat him up hand to hand if necessary). Use necklace of missiles to deal with his summons if they block the exit.
Unlucky with the first attack to get kobolds to move around as they regathered into another block. As compensation, however, Mulahey died without talking so no need to waste time against his summons.
20 mins - rest to get second Bhaal power then travel to Samuel's area to get scroll of magic protection.
21 mins - return to Nashkel, talk to bounty manager and report to mayor.
23 mins - back in Beregost take giant strength potion and try backstab / Bhaal power combo to deal with Tranzig.
25 mins - bandit camp. Go straight for main tent under stealth at night. Re-stealth as soon as entering the room and again after opening chest. If stealth fails use potion invisibility.
All Shorty's skill points have gone into stealth, so he has very little chance of failing where there are no light penalties and did not fail in the tent. He could then move to the chest, detrap it and take the contents - this is out of sight of Raemon so no problem in stealthing again to leave.
44 mins - run through cloakwood ignoring encounters (use potion freedom to get through spider area). Using stealth attempts from range charm Drasus and then use Genthore to kill him to make boots of speed available. Stealth down to Daveorn; use scroll magic protection and try and separate him from his guards then backstabs or frontal assault to finish.
Used a potion of freedom to escape the ambushing phase spiders and run through the traps in the spider area. Another potion went in a spider ambush, but he still had one left as did not have to use one against Mulahey. The fight with Drasus was a mess - he saved 4 times against charming attempts and the party attacked Shorty, who had to run off the map. Came back and forth 3 times before eventually charming Drasus where he would be killed by the others - probably lost at least 5 minutes here. Daveorn was not too bad - the battle horrors followed Shorty upstairs early on and got left there, so Shorty was able to attack Daveorn at will. However, still took a while to get through his protections as he was constantly running round (also highly resistant to fire, so necklace of missiles was not much good).
54 mins - at the city buy potions and scroll of magic protection and then explore Iron Throne under stealth before leaving for Candlekeep.
On the way to the city was ambushed by Molkar at the Friendly Arm. Shorty ran for the top of the map and was in a race against a sleep spell targeted on him - the spell was gaining, but not quite quickly enough to prevent him reaching safety.
59 mins - at Candlekeep avoid battle with Rieltar. Rest to get divine might Bhaal power and just stealth out.
67 mins - back in the city use giant strength backstab / divine might + firebreath potion to deal quickly with Cythandria. Use Larze to kill Slythe.
Cythandria went well - the backstab and potion doing just enough to make her give in. Slythe, though, continued to prove tougher than I expected. I brought Larze in to attack him, but made the mistake of having Quenash attack first (as I didn't need her cloak anyway for this run). That meant Larze got one fewer attack than normal and he also rolled a critical miss allowing Slythe to kill him. During the combat Slythe also took a couple of extra-healing potions, so was only partly damaged and survived both a back-stab and the initial damage from potion of firebreath. He had used a potion of invisibility and was trying to catch Shorty up when he died to the second round of potion damage.
73 mins - buff up with potions for dopplegangers at the palace and just melee them to keep them off the dukes.
Tried the melee strategy initially, but Shorty didn't really pack enough firepower to make me confident the dukes would survive. Instead he ran round a corner and hid; without a PC in sight the dopplegangers script no longer makes them seek out the dukes to kill, so they are much less dangerous and were duly taken out - Shorty hunting down the last one which had run outside.
74 mins - buy any final equipment and then kill an innocent and rest again to get final divine wrath Bhaal power.
77 mins - stealth through the maze and into the temple.
87 mins - dispelling arrows to slow down Sarevok and any other speedy characters. Then use mobility advantage to stealth repeatedly and backstab with run and shoot in between stealth attempts.
This combat was another which was slower than I would have liked - Shorty took 7 arrows to finally dispel Sarevok's haste, but still found it difficult to restealth (a conseqence of having 3 invisible members of Sarevok's army, plus sundry battle horrors running round). That meant things took rather longer than I hoped, but eventually the dozen or so backstabs took effect and Sarevok realised that he was dead.
Shorty's final kill count for the run was 11.
I suspect that you could knock getting on for 15 minutes off that if all the combats went perfectly - possibly a few minutes more by cutting down even further on the amount of equipment acquired and used. I only took very brief notes, but if they were not used and no screenshots taken that could save perhaps another 5 minutes, but I doubt whether I could get under an hour using this basic strategy.
Candlekeep
Steal potion of clarity, ring and star sapphire.
Buy heavy crossbow & bolts, studded leather armour and helmet.
Talk to Gorion to leave.
Crossroads
Pick up diamond.
Try backstabbing Montaron to get his potion of speed and immediately hiding to do same to Xzar. If unsuccessful with stealth just run.
Coast
Backstab Shoal and immediately hide again. Pick up pearl.
FAI
Travel up to Friendly Arm, picking up +1 ring and ring of wizardry on the way (also identify the latter). Open up access to Bandit Camp.
Ulgoth’s Beard
Continue north to Ulgoth's Beard and buy staff +3; backstab Dushai for her ring.
Nashkel
Head south to Beregost picking up ogre's belt on the way. Then on to Nashkel – pick up stealth boots en route. At Nashkel pick up ankheg armour, steal potions (including invisibility) and buy necklace of missiles & green scroll of protection from petrification. Rest to gain CLW Bhaal power.
Firewine
Travel in order to arrive at night-time. Backstab Bentan for his scroll of magic protection, then backstab / fireball Meilum for his bracers.
Basilisks
Buy stone to flesh scroll on the way. Backstab / melee basilisks for XP. Recruit Korax to ensure no problems with Mutamin in order to kill his pet basilisk.
Sirines
At lighthouse area use potion of clarity to kill sirines. Then stealth attack golems and pick up constitution tome and sundry treasure. Identify tome at High Hedge and buy potions of perception.
Nashkel mine
Stealth down to Mulahey and backstab him (quickly hiding again after first attacking). Pick up letter to trigger chapter change. Rest to get LMD Bhaal power.
Beregost
Talk to Marl, give Firebead his book and backstab Tranzig; retreat down the stairs if necessary.
Bandit camp
Wait for night. Stealth into sight of Taugosz and pull him away into backstabs / fireballs (could use potion of speed here). Then go to main tent; re-stealth as soon as entering and again after opening chest (also pick up potion of magic blocking). If stealth fails use potion invisibility. Rest to get Bhaal horror.
Beregost
Sell equipment and buy light crossbow of speed.
Cloakwood
Run through Cloakwood ignoring encounters. At the mine use fireballs from stealth to kill the mages, then horror on Genthore and Drasus to separate them for easier disposal. Stealth down to Daveorn and use potions of perception to disarm traps and scroll of magic protection to finish him off. Backstab mustard jelly and take sundry treasure. Rest to get Bhaal horror before talking to the slave.
Baldur’s Gate
Pick up dexterity tome and Helm of Balduran and buy potion of perception, magic ammunition and scroll of magic protection. Explore Iron Throne under stealth (picking up green scroll of protection from petrification) before leaving for Candlekeep.
Candlekeep
Avoid battle with Rieltar. Rest to obtain DUHM then use green scroll, stealth and thieving potions to firebreath / backstab spiders and get strength and wisdom tomes and sundry treasure. Stealth out, killing basilisks on the way, before resting again to get final DUHM Bhaal power.
Baldur’s Gate
Back in the city buy potions of speed, power, storm giant strength, invulnerability and mind focusing and some dispelling arrows. Lure Slythe out and dispel then backstab him. Go straight on to the palace and melee the dopplegangers using full plate (use horror initially and, if the dukes look as though they could be in trouble, could go up the stairs).
Buy any final equipment (including potions of perception). While buffs remain, backstab maze inhabitants before going into the temple. Pull Sarevok out to play with a bolt from distance. Then use the pillars to stealth repeatedly and backstab.
Tomes
Spend a few minutes picking up the remaining wisdom and intelligence tomes (pickpocketing cleric rather than doing poison quest) - partly for XP, but mainly for RP reasons. Also sell surplus equipment and buy Claw of Kazgoroth before reporting back to Belt.
Note: should finish BG1 at fighter 7 / thief 8.
(note: potions of speed are plentiful, so use those regularly. Also potions of power in the early stages when hitting can be more difficult.)
Jon’s dungeon 10 mins
Stealth to Sewage Golem and pickpocket it for key (failure does not make it hostile). Avoiding combat as far as possible, go to Irenicus' room and get the Helm of Balduran, Claw and ring. Go on to pick up the Portal Key and potion of master thievery, then quickly return to the transport portal to avoid having to fight the lesser golems. Use horror and/or shut mephits in the side room in order to destroy the mephit portals safely. Then just stealth out of the dungeon (no need for any wand keys).
Circus 5 mins
Backstab a peasant to help Aerie, then stealth up to backstab Kalah.
Money laundering in Promenade 30 mins
Wait until dark, then go to pay Gaelan Bayle and get thieving potions from the seller upstairs. Use those to steal from shops and sell back to a fence (Dakkon’s Zerth Blade, Vhailor’s Helm, Balduran’s Plate and Robe of Vecna are quickest to generate 700k (so as not to have to bother picking up basic treasure in future).
Buy/steal RoAC, Reflection Shield, scrolls of magic protection, Staff of Rhynn, AC3 bracers, scrolls of protection from undead, scroll protection from petrification, potion invisibility, Mercykiller Ring, scroll limited wish, dispelling arrows.
Watcher’s Keep 5 mins
Talk to Flydian at the City Gates, then go to Watcher's Keep and get Firetooth and potion container.
Planar Prison 25 mins
Buy Roger's potions. Backstab Mekrath without talking to him and sneak past his guards to pick up the Portal Gem. Follow Haer’Dalis to the Planar Prison. Buff up, then enter invisibly and backstab the mages before beating up the rest of the initial party and taking boots of speed. Use the simmy with potions (incl. invisibility) to backstab mages and the wyvern. Simmy with magic shielding for Master of Thralls. Pick up Staff of Air before resting. Break the orb. Simmy and air elemental for Warden – potentially dragging him back into traps if not successful quickly (sometimes he gets confused by Thralls allowing an easy frontal assault). Pick up cell key.
Slums 10 mins
At the Copper Coronet talk to Nalia and Lord Jierdan then backstab guard to prevent more spawning. Do same to beastmaster (pick up Tuigan Bow) to help Hendak (pick up diamond). Buy Azuredge, scroll simulacrum.
Bridge 5 mins
Pick up the berserker horn and buy scrolls of spell immunity, protection from magic weapons and improved haste as well as potions of speed and power. Go to the Promenade to upgrade horn and store surplus equipment.
Government District 5 mins
Talk to Delon and Tolgerias. Pay for magic license.
Docks 10 mins
Continue to travel under stealth long enough to trigger Suna Seni then Renfeld if not already done – use potions of firebreath on them (pick up Arbane). Backstab cleric, then pick up ring +2 and AOP from Aran Linvail before returning Renfeld. Quickly do Xzar's quest, using RoAC to protect against Prebek & Sanasha.
Watcher’s Keep 10 mins
Use simmy and other summons along with Azuredge against vampiric wraiths. Get golem manual.
Trademeet 15 mins
Use traps on genies there and pick up efreeti bottle. Buy Staff of Striking, Ras, Cloak of Displacement and Belt of Inertial Barrier. Sneak through the Druid Grove to pick up Belm and buy potions of power and speed from Adratha. Then get Cernd to kill Faldorn. Buy necklace of missiles along with scrolls of spell immunity, improved haste and true sight.
Temple Sewers 15 mins
Use summons to help Roger and kill the rakshasa (pick up Cloak of the Sewers). Set traps for Gaius out of sight of Tarnor, then kill the rest with backstabs. Open up the Unseeing Eye quest,
Liches 10 mins
Use protection from undead, with potions of speed and power, to kill the liches. Pick up Daystar, invisibility ring and Rod of Terror, and use the latter to maximise charisma (for RP reasons).
Graveyard 5 mins
Use another protection from undead scroll to quickly clear the Graveyard including releasing the buried man and talking to Sethle. Sneak into Pai'Na's nest to kill her with a backstab (pick up spell immunity scroll and Kitthix).
Bridge 10 mins
Release a kidnap victim. Solve the skinner murders (pick up letter and armour) using traps and then summons to kill the Rune Assassins (pick up Gesen shaft). Talk to Lt Aegisfield.
Umar Hills 20 mins
Get a beljuril and Ilbratha and talk to Fael and Madulf. At the ruined temple use a protection from undead scroll to whip through. Use repeating poison damage traps to kill Thaxy (no need to waste time generating summons). Pick up Valygar's body and report to the Mayor and Madulf.
Planar Sphere 30 mins
Return to Athkatla to upgrade the horn and store surplus equipment. Then open up the Planar Sphere. In anteroom pick up coal, planar key & golem arm. Use stealthy fireballs on the halflings and pick up coal. Summons for fire elementals and traps / staff (from range) for golems (pick up golem head). Disarm the FoD trap. Summons from out of sight for Lavok and stealthy fireballs for Tolgerias (pick up Ring of the Ram). Summons + backstabs for elemental room (pick up staff of fire). Summons + potions (including invulnerability) for Tanar'ri. Pick up Lavok and take outside.
De’Arnise Hold 20 mins
Recharge items and put surplus equipment into storage. Avoid most of the trolls (though the spirit trolls provide worthwhile XP) and don’t bother feeding umber hulks. Use backstab on the yuan-ti mage, firetooth / traps on big golem, summons on umber hulks and Torgal. Make up FoA for use later in the run. Reject stronghold.
Windspear Hills 30 mins
Put FoA into storage. Bypass Digdag, Ruhk and orc archers. Traps and stealth for golems, simmy sunray for vampires and summons / traps / backstabs for wolfweres. Summons for air elemental (pick up helm). Stealthy fireballs and traps/backstabs for Samia's crew (pick up shield and Dragonslayer). Backstabs for Tazok (pick up key). Leave behind summons for Conster. Recruit familiar. For Firkraag set traps, potion up, summon fire elementals and a simmy. Use WWs with Dragonslayer and Ring of Ram if necessary to finish off.
Illithid enclave 10 mins
Back in Athkatla recharge items and rest, then go to sewers for illithid. First room simmy and backstabs. Second / third rooms use traps behind door.
Twisted Rune 10 mins
Protection from undead for Shangalar, staff GWW for Vaxall. Dispel illusion and Firetooth WW for Layene (pick up SotM).
Aran’s tasks 15 mins
Assassinate Lassal and Guild contact. At vampire HQ backstabs for vampires (including Tanova). More backstabs downstairs and traps for Bodhi. Pack equipment to take to Underdark, e.g. golem manual, FoA.
Spellhold 40 mins
In Brynnlaw backstab Perth. Test book – true seeing or farsight could be useful – and pick up wardstone. In dream sequence use fake talk to avoid losing stat (and don’t use summons). In Spellhold level 1 pick up bag of holding, 2 simulacrum scrolls and ring of free action, but don't bother with northern area. For lich, use scroll undead protection. Yuan-ti mages get backstabs, summons and WW with SotM. In level 2 use backstabs and HLAs for enemies. Don't bother with boots, but pick up Gesen bowstring and limited wish scroll as well as horns. Convince Lonk to release the prisoners - use Firetooth GWW on Jon before quickly leaving.
City of Caverns 15 mins
Take ship with Jon. In City of Caverns talk to priestess, get tooth (watch out for traps), solve imps riddle to get cloak of protection +2, assassinate priestess (pick up cloak of mirroring) and go invisibly to prince. GWW him and report to the king.
Underdark 10 mins
Use summons and backstabs on drow and spore colonies, then traps for balor. Use more summons for kuo-toa on bridge.
Beholder lair 5 mins
Sneak into area and summon simmy. Use GWWs with FoA from simmy to slow it (stoneskin can’t be dispelled), while supporting with Firetooth (pick up eyestalk).
Underdark 10 mins
On the way to Adalon use simmy to smash drow ambush, then set traps for Adalon. In the Drow city recharge items and buy scrolls of spell immunity, simulacrum, as well as Staff of Earth and useful potions. Then return to Adalon and attack her to trigger the traps (pick up blood).
Return to Athkatla 10 mins
Run past kuo-toa and leave invisibly. Return to Athkatla. Give Kruin the Silver Sword. Pick up the human flesh and get that forged, using traps on mages. Forge Gesen.
Bodhi 15 mins
Take potions and clear vampire HQ upstairs using backstabs and dual-wielding Daystar and Belm with improved haste scroll (pick up gauntlets of weapon expertise). Downstairs, use simmy to defeat Bodhi and collect the Rhynn Lanthorn.
Suldanesselar 20 mins
Report to Elhan. In Suldanesselar avoid combats other than when grabbing items. Use summons to lead Nizi into traps. At the temple raise the Avatar to deal with the enemies (go invisible immediately after placing items on the altar to avoid the possibility of being attacked during the cutscene).
Tree of Life 5 mins
Leave traps next to Jon on the way to kill the parasites. If they don't work use summons and ranged GWWs.
Hell trials 20 mins
pride: good - +20% elemental resistance
fear: good - immunity to normal / +1 weapons (equip dragonslayer)
selfishness: good - +10% MR
greed: evil - +15 HP
wrath: evil - +2 strength
Set traps up before triggering Irenicus and lead demons into those. Then use summons to bring the slayer into a fresh lot (time trap doesn't seem to work).
Illasera 5 mins
GWW starting with SotM.
1st pocket plane challenge 5 mins
Swap between staff of fire to summon elementals and Firetooth. GWWs for final characters.
Saradush 20 mins
Ignore guards and open up magic shop to buy scrolls (incendiary cloud, improved haste, wish, BBoD, invisibility, protection from cold) and potions of speed. Recharge items at inn. Talk to courtesans. Avoid vampires and others and go straight to Gromnir. Incendiary cloud then finish off with GWWs. Back in pocket plane make improved cloak of protection.
Nyalee 5 mins
Ignore North Forest merchant and run across area to Forest of Mir. Use scroll PFU on undead and talk to Nyalee.
Fire temple 10 mins
Enter invisibly, use fire resistance and speed potions and steal wardstones (just run away from enemies that see through invisible) to open upper temple. Avoid maze trap below Berenn! Pick up 2 hearts and stone golem page (don’t put hearts into bag of holding). Leave via pocket plane and return to Nyalee. Once spoken to her just run.
Yaga-Shura 10 mins
Go to Siege Camp and wound Yaga-Shura before going invisible. Aim to show to him and not to mages in order to pull him away and GWW him (pick up Shurrupak's plate, Runehammer, Shield of the Order).
2nd pocket plane challenge 5 mins
Upgrade golem then do challenge. Produce simmy and use GWWs with Blackrazor, starting with Alac clone.
Oasis 5 mins
GWW Jamis on arrival (pick up the Answerer). Run invisibly across area (need to be careful not to get trapped by attackers with follow-me script and waste time).
Amkethran 5 mins
Speak to Balthazar, then kill monks at smugglers shop (buy potions of speed, K’logarath and Enkidu's Full Plate).
Abazigal's lair 25 mins
Lay traps near the entrance. Use protection from acid scroll and spell immunity then summon simmy and attack Draconis until he changes into dragon. Run back to the traps invisibly. Pick up Draconis' head (don't put in bag). In the tunnels kill wyvern (pick up potion bottle and scroll). Go through 4th tunnel and run invisibly past salamanders to GWW bone fiends and fill potion bottle. Go through 1st tunnel to get rope from monk, ignoring kuo-toa. Go through 3rd tunnel invisibly to talk to Iycanth and pick up golem page. Release dragon and go on to Abazigal. Use protection from cold & improved haste to quickly kill salamanders and set up traps near entrance. Use summons to distract Abazigal and GWW him with Blackrazor before leading the dragon into the traps.
3rd pocket plane challenge 5 mins
Upgrade golem then do 3rd challenge. Use simmy and juggernaut golem and GWW the Slayer.
Sendai’s Enclave 60 mins
Use improved haste, assassinate the drow captain, and go invisibly into enclave. Use backstab and GWW to kill Thelyn'ss (pick up key and amulet of cheetah speed).
Use Daystar sunrays/GWWs on Odamaron (pick up wardstone) before proceeding invisibly. For Ogremoch use traps. Backstab Diaytha then lead chasing pack into more traps (they will follow if you go through to next area). GWW Capt Eiggissag (pick up Bowstring of Gond) before more traps behind the door and GWWs for Mithykyl.
Go to pocket plane to rest and upgrade Firetooth then continue to Sendai. Use potion buffs and lock in with spell immunity scroll. Note that statues can’t be backstabbed.
Statue 1 (10) - shoot, run and stealth, set traps for drow, stealth attacks to finish.
Statue 2 (4) - backstab remaining drow & set new traps for drow, stealth attacks to finish.
Statue 3 (8) - backstab remaining drow & set new traps, stealth attacks to finish.
Statue 4 (2) - backstab remaining drow & set new traps, stealth attacks to finish.
Statue 5 (12) - backstab remaining drow & set new traps, use SotM invisibility and DI to finish as quickly as possible.
Statue 6 (3) - backstab remaining drow & set new traps, stealth attacks to finish.
Statue 7 (6) - backstab remaining drow, stealth attacks to finish
Sendai - attack with SotM / Blackrazor GWWs (pick up Wong Fei's ioun stone).
4th pocket plane challenge 5 mins
Equip Enkidu's armour, use simmy and GWW with Blackrazor.
Balthazar 10 mins
In Amkethran get Saemon to provide entrance to the compound. Go invisible and head into palace. Equip ring of free action, produce simmy & golems then GWW Balthazar.
5th pocket plane challenge 10 mins
Equip best armour to maximise AC. Produce simmy and use improved haste + spell immunity. GWW Ravager (use K’logarath along with reflection shield if necessary – Ras can occupy bone blades for a while).
Throne
Mel 1 5 mins
Take potions before going to the Throne. Add improved haste, PFMW, hardiness and spell immunity. On arrival use GWW with FoA to slow her then Answerer with Belm. May need to use another GWW with Staff of Striking if debuffed by death tyrant.
Yan-C-Bin 5 mins
Use improved haste and time stop to kill Yan-C-Bin before he can summon any help.
Mel 2 5 mins
Use 4 spike traps & 3 normal traps to kill Mel.
Cryonax 5 mins
Use K’logarath and timestop WW to kill him before he can summon any help.
Mel 3 5 mins
Use 4 spike traps and 3 normal traps to kill Mel.
Fallen Solar 10 mins
Equip black blade of disaster with Belm and improved haste. Use limited wish timestop to kill fallen solar and alufiend then simmy to finish off the others.
Mel 4 10 mins
Attempt wish rest. If successful, kill Mel with traps. If unsuccessful, use simmy and summons and GWW her.
Weapon proficiencies
1 - 2* quarter staff, 1* 2-handed, 1* cross-bow
3 - 2* cross-bow
6 - 1* axe
9 - 1* long sword
12 -1* 2-weapon
15 - 2* 2-weapon
18 - 2* long sword
21 - 2* axe
24 - 3* 2-weapon
Thief skills
1 - OL 60, FT 20, PP 20, MS 25, HIS 10, DI 5, ST 10
2/3 - MS 50, OL 70, HiS 25
4 - MS 75
5 - HiS 50
6 - MS 100
7 - FT 50
8 - FT 75
End BG1 (after dex tome)
OL 75, FT 75, PP 25, MS 105, HIS 55, DI 5, ST 15
9 - OL 80, FT 95
10 - HIS 80
11 - HIS 105
12 - FT 100, ST 35
13 - ST 60
14 - ST 85
15 - ST 100, DI 15
16 - DI 40
17 - DI 65
18 - DI 90
19 - DI 100, OL 95
20 - OL 100, MS 125
21 - MS 150
22 - MS 175
23 - MS 200
Loss of dexterity in hell trials
24 - ST 100, OL 100, FT 100, MS 200, HIS 105
25 - HIS 130
26 - HIS 155
27 - HIS 180
28 - HIS 205
HLAs
14 - UAI
15 - Assassination
16 - Spike trap
17 - WW, spike trap
18 - GWW, spike trap
19 - Hardiness, GWW
20 - GWW, spike trap
21 - GWW, spike trap
22 - Evasion, spike trap
23 - Greater evasion, GWW
24 - GWW, spike trap
25 - GWW
26 - GWW
27 - Spike trap
28 - Hardiness
...
...
Amazing
Impressive. ... I think I shall attempt something similar if I can get over my restartitis issues.