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[BG1] Diseased gibberlings have no actual attack

MilochMiloch Member Posts: 863
edited November 2012 in Fixed
As discussed here:

http://forum.baldursgate.com/discussion/5928/throw-out-diseased-gibberlings

Avenger_teambg and I agree that gibber2.cre should have s1-2.itm as a weapon, or (which seems to have been intended perhaps) gibber2.cre spawns in ar2700 and ar2800 should be changed to gibber02.cre instead.
Post edited by Tanthalas on

Comments

  • TanthalasTanthalas Member Posts: 6,738
    Have these creaturesn really never been able to attack? o.O
  • MilochMiloch Member Posts: 863
    @Tanthalas - nope. I always wondered why they were so wimpy. They're gibberlings obviously, so you can waste them quickly anyway, but they've got no weapon whatsoever. At least normal gibberlings have that s1-2.itm attack. Diseased ones have half the HP but no attack at all.
  • KeithSKeithS Member Posts: 623
    @Miloch @Tanthalas

    That's pretty funny. They'll have some bite in the next version. Fixed.
  • CamDawgCamDawg Member, Developer Posts: 3,438
    TBH I've always thought this was intentional.
  • KeithSKeithS Member Posts: 623
    edited October 2012
    @CamDawg Don't worry, it's not much bite.
  • MilochMiloch Member Posts: 863
    @CamDawg - speculative perhaps, but consider the actual use of gibber2.cre and the unuse of gibber02.cre, which conforms more closely to BG1 CRE naming conventions.
  • TanthalasTanthalas Member Posts: 6,738
    Confirmed Fixed in Build 2002

    Both gibber2 and gibber02 are now using s1-2.itm as a weapon.
  • MilochMiloch Member Posts: 863
    @Tanthalas - I take it that means build 2002 is actually available now? Last post I saw said it was on its way...
  • TanthalasTanthalas Member Posts: 6,738
    @Miloch

    Yeah, that topic actually meant that it was available for download.
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