Faster walking speed
trinit
Member Posts: 705
Most of the time i feel like the characters are taking leisure stroll, which gets quite annoying after god knows which play-through (i usually cheat six boots of speed at the beginning of the game every time). i'm not suggesting lightning speed or making the boots of speed obsolete, but maybe a bit quicker walk or run/walk toggle would improve the action part of the game.
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on the other side, maybe a party could run, while the world keeps its standard speed, but when creatures go hostile, they change their speed to equally match players.
Just to reiterate therefore, I think Bhryaen's suggestion is the best way of working this in, improving the overall move/game speed. But generally I would be cautious about overdoing it.
So we Can see whats going on.
Perhabs a speedclock, so you Can adjust the speed in the gameplay.
i wonder how it would work the other way around- a bit faster speed while exploring the wilderness or delivering an item through the whole city, but slowing down when in combat mode to retain tactical opportunity.
i admit request was a bit hasty (no pun), but it seems there are some possibilities that could make the gameplay smoother without ruining any vital part. i guess we will see.
if nothing else, i still remember to this day the "createitem:boots01" code.
the combat speed problem that u guys raised is a bit bigger thing i think, and true, a wolf's walking speed is not the same as its charging speed (same goes for characters of course). But while it really would be better to have something like this, I feel that it would require too much work in proportion to other issues we have. But maybe it could be solved by a simply assigning two speeds for everyone: a regular walking speed and a combat speed.
Also, it would be great to have more boots of speed in the game if I remember well, there were five, which was still ok, if u managed to speed up your 6th party member through some other way. But what if you couldn't? Or if you accidentally missed one? Since it's mainly a comfort feature anyway, maybe it would be really helpful if there would be just one or two more pairs avaible in-game, through merchants.
''Hmm, I think that BG2 actually had a faster walking speed than BG1. If they're using the ToB code its very possible that characters are getting a walking speed increase by default. ''
That would be good.
The boots of speed from BG1 also needs to be nerfed but I guess that'll be done automatically as well when transferring to TOB engine right? I hate it when my characters are hasted but still they can't keep up with my the one that has the boots of speed on.
(Besides, if you really need to get somewhere fast you can always use a haste spell provided your party has a wizard of the appropriate level)
I disagree with maintaining BG1's original walking speed. I've replayed vanilla BG1 recently and it was painfully slow, I had to CLUAConsole in some boots of speed for everyone to be able to enjoy the game.
It would be like saying what we need is more control over our PCs movements. Press L for the PCs left foot then R for the PCs right foot, backspace to walk backwards or "moon-walk" and ctrl-alt-S then B to stop all movement. We need this now.
The request you did is already on the old game.
"Ai Frame Rate controls the overall speed of the game. Baldur's Gate (II, i'm using BGT) is designed to run with AI Frame Rate at 30. Increase this option on a fast machine will increase the overall speed of the game. Reducing this option on a slow machine may increase playability by reducing Frame Rate slowdown. WARNING: this option must be equal in all players machines during a multiplayer game."
Frame Rate grows or reduce the game overall speed, therefore it don't focus only on the party but on the entire game environment.
like i said, i don't want them to run, but it is pain to have them drag also.
in any case, thank you.
still, some speed issues still remain with certain creatures (wolves etc, as mentioned in above posts...), but i guess that is not that much a priority when kits, quests and eyecandy can be developed much further.
Personally, I actually don't like that option much because I'd like for movement speed to be increased, but casting time/rounds/turns to keep the same speed.
Speeding up walking alone could make you too strong. You'd have to speed up enemies' walk speed as well and they'd close distance too fast for missile to be useful.
I have an alternate take on this idea, here.