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Making it Work: Options

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  • ParysParys Member Posts: 205
    Actually, I would like to play BG2 with your customized UI.menu & override folder. You are doing a good job with theses all code changes (improved inventory, dialog box etc.). You restore specific atmoshpere of old bg2 for bg2 v2.3. Keep up the good work.
  • ThelsThels Member Posts: 1,422
    @Pecca: Oeh, I like that!
  • lefreutlefreut Member Posts: 1,462
    edited November 2019
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    Post edited by lefreut on
  • lefreutlefreut Member Posts: 1,462
    edited November 2019
    ***
    Post edited by lefreut on
  • PeccaPecca Member Posts: 2,215
    lefreut said:

    Pecca said:

    So, the red shade selection could be replaced by button graphics (for higher class selection lists) and different text color (for casual list of items). I like that.

    The last thing I don't really like is the slider image.
    I don't care much for that. What do you not like about it specifically?
  • PeccaPecca Member Posts: 2,215
    Here are my mockups, if anyone wants to use them for mods:

  • ThelsThels Member Posts: 1,422
    @Pecca: Do you know what easily accessible font most closely resembles the ingame font used for the options? I'm not the best with graphical programs, but I could make some graphical mockups with option examples for discussion.

    Also, that program that @Dee used, was that a free program? If so, where to find it?
  • DeeDee Member Posts: 10,447
    Affinity Designer isn't free, but I think they offer free trials.
  • DeeDee Member Posts: 10,447
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