and voila! Now when you right-click to view the item description - just click identify to identify it.
EDIT:
If you feel that's too much like cheating then replace that line with these instead:
costGold = 50
if characters[id].gold >= costGold then
C:AddGold(-costGold)
Infinity_OnSpellIdentify(characters[id].equipment[selectedSlot].id);
itemDesc.item = characters[id].equipment[selectedSlot].item --update itemDesc item
else
Infinity_PlaySound('GAM_47')
end
You can change the line 'costGold = 50' to however much you want to pay and it will check that you have that much and make an error noise if you don't have enough. Now you are 'paying' for the service of identifying, you just don't need to go somewhere special to perform it
Probably not much - this is accomplished through the UI rather than through a WEIDU mod. So the end result is similar but how it's achieved is what differs.
EDIT - I just updated the code so you can choose how much each identify is worth when you first edit the UI.menu
I've included this mod in v 1.6 of EEUITweaks. As part of the installation, you'll be given a choice as to 6 possible 'Costs' - None, 10GP, 25GP, 50GP, 100GP, or 200GP. The goal being to allow the player to make it as painless/painful as desired .
Comments
include?
EDIT - I just updated the code so you can choose how much each identify is worth when you first edit the UI.menu