I kind of hoped BGEE would have concluded the cut and half completed quests in athkatla
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Many happenings in athkatla seemed odd and in need of elaboration. I've often wondered why there is a demilich in a random house, another lich in the corthala home, another lich under the sewers, another lich at the bridge, a dimension door leading to the twisted tune, the guarded compound, an army invasion force of mind flayers, a Minotaur fighting mushrooms in the sewers, and how any of these things are where they are to begin with.
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about the guarded compound and the twisted rune
I played BG2 without having an internet connection for years, and was never able to pass that door.
About the minotaur I think that is a leftover, when the original game was created the developers decided for some reason to cut some planned quests, like the kidnapping of Boo, and this is why Minsk is one of the few NPC's with no personal quest. The minotaur is related to one of the other quests that was not included.
Kinda like following a trail, Copper coronet slavers to their main headquarters, then to Temple District for their bosses and then finally the Rune in all its glory. Maybe there were even more steps planned, the jump in power between the Slaver ship and Temple D. guys is kinda steep.
The first game did it with mines-tranzig-camp-cloakwood-baldurs gate route, killing one set of baddies showed the way to bigger, badder baddies.
For the Twisted Rune, it seens to be related with the skinner murderers. That's why Rejiek had two very strong Rune Assassins with him.
With that mod, Tactics, is also introduced a lich in the area, but not in Corthala home, is in an other building.
The mod is still playable in EE
https://forums.beamdog.com/discussion/41242/tactics-mod-bg2ee-compatibility-conversion-and-beta-tes
https://forums.beamdog.com/discussion/48217/scsii-tactics-in-bg2ee