Feature request... Dual to sorcerers!
stygga
Member Posts: 467
As the title says... the sorcerer is really the only arcane class that I enjoy playing as a PC... mage is too tedious, have to meta game to know what spells you'll need for any given fight (especially big mage fights in bg2) I just want to dual from a fighter or thief or whatever into a Sorcerer instead of a mage... Possible?
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Innate ability to cast spells is not something you can learn. Traditional mages learn the cast spells, thus the ability to dual to them.
There's a half-dozen reasons why a sorcerer doesn't have to start his career as a sorcerer. As I understand it, sorcerers and barbarians are only unavailable for dual-classing because of how the dual-classing screen is designed.
However, BG:EE engine should be more moddable, so mod it, maybe?
Remember that a sorcerer doesn't just randomly get more powerful; a sorcerer uses his innate abilities and trains them to grow, just like any other character. It's just the source of that power that is different.
1° Innate abilities means that you character is special and can evolve that ability, what doesn't mean that he can't ignore his innate ability and develop a normal class.
2° With the introduction of Rasaad in the game, and therefore with the introduction of an antagonist monastic order as a quest path for him, the Dark Moon order, some informations need to be presented:
We know that Rassad's order, the sun soul oppose the dark moon order based on Rasaad's background for example.
We also know that one of the Rasaad's quests at least will involve a conflict with the dark moon monastic order in BG based on this screenshot of the game.
and now if no one know, i have to point some specific issues about the Dark Moon Order:
(some of the sources of this info here and here
- It's an order devoted to Shar, that tap on the dark weaver power.
- It's an order of dual/multi classed monks/sorcerer (or sorcerer/monks).
So, to me, if they're going to introduce the Dark Moon order in the game, make sense to allow Monk and sorcerers to dual/multi class.
I mean, just because Dark Moon exists in a game, it is not necessarily open to the player.
We all know, it will be open in a few years (and a D&D revision).
This is not without precedent, in BG2 you could have a thiefling joinable NPC, but there was no thiefling subrace.
The problem here is if they add monk kits, as some feature request have asked (for monk and sorcerers, and somehow people just forget the poor barbarians).
Race unlike class is a unique feature that we can justify the lock, but if i put, let's say, 3 monk kits on the game, one of them naturally will be the sun souls (Rasaad's order), the 2° most probally will be the dark moon order (that's just another reason to support this idea), and the 3° if exist will be another order.
The original game block some very specific contents, he don't allow you to use dragon or drow races for example, neither tiefling or cambion races, the original game also didn't allowed us to be anti-paladins, but now blackguard is here to partially break this taboo.
So, if my logic can't be used in reason of generalization, we will end using no logic, as every logic argument can suffer generalization.
That being said, the real issue is: do sorcerers choose to pursue their spell-casting abilities after they realized they were born with it, or do they have no choice but to pursue this.
In the first case, they could have had a different occupation before pursuing arcane spell-casting (or after).
In the latter case, they have no choice but to be a mono-class sorcerer.
I am in favor of the first option, since it feels more 'real-life-like': people don't always choose to do what they are really good at, only to realize in later life that they actually want to be {insert specific talent}.
Failing that, then necessarily make X/Sorcerer a valid multi-class, since Dual Classing requires such.
So let me join in again YAY for that! Sorcerers should definetly be able to multi, since they have innate magical powers, they could focus on fighting beside that, they don't have to learn spells like mages, but they still can't have multi class? Come on. As for dual, I really see the sense in dualling into a sorcerer, as your abilities may have manifasted later. If you already are one, well, yeah maybe your abilities won't get stronger after a certain point, precisely after you decided to pursue something else...
I would really like to try a Fighter/Sorcerer multi though. Kensai/Sorcerer maybe? Or would that be a liiittle bit too much?
An assassin lvl21 (2420000xp) dualed to a sorcerer lvl24 (5250 000xp) could be great.
It's not too late to add this option to BG:EE and BG2:EE. Adding the possibility to dual class to sorcerer or barbarian can be great.
Dee had some nice arguments to support it.
And the game also makes it very clear that you can only dual-class if the combination of your first and second class is also a valid multi-class combination. Since there's no Sorcerer/Thief multi-class option (as much fun as that might be), there can also be no Sorcerer > Thief dual-class.
I would ask for that this is made mod-able if it's not mod-able already. So that we at least have the option to role play the idea in our private games.