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2 questions :)

MeaninglessMeaningless Member Posts: 51
edited October 2016 in UI Modding
Heya all and sorry to bother! =]

1st question: I'm slowly changing all Saves into something closer to Fortitude/Reflex/Will, is there any way that I can hide the 2 extra (entries for saves) from the UI? Look at the picture for reference, I could change from Unused to -NO TEXT-, but UI would still display the :0 for the save value, what I wish is to erase these 2 entries from display entirely.
https://postimg.org/image/j52w27n0b/


2nd question: I find the new spellbook layouts to be dull and tasteless compared to the classic ones used in BG saga, anyway that I can revert my spellbook from this thing https://postimg.org/image/dtohoeud7/
Back to the simple yet incredibly more elegant classic layout? http://www.caltrops.com/images/BG2-FindFamiliar-big.jpg
Or any UI mod that changes the spellbooks to a better look, cause this default spellbook is just... curse the day it happened!

Thanks for any info and help!!

Post edited by Meaningless on
Ravenslight

Comments

  • lefreutlefreut Member Posts: 1,462
    edited November 2019
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    Post edited by lefreut on
    Meaninglessswitchza
  • MeaninglessMeaningless Member Posts: 51
    edited October 2016
    lefreut said:

    Hello,

    The text comes from characters[currentID].proficiencies.details. You should be able to filter it in the UI.menu to remove the line you don't want.

    Hmmm probably this the part that you meant? https://postimg.org/image/jagm10bb1/
    Seems all 5 saves already come grouped, I couldn't find a way to break it and show each one individually, could that done? Does anybody know??

    Thanks for the responses btw!

  • lefreutlefreut Member Posts: 1,462
    edited November 2019
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    Post edited by lefreut on
    Meaningless
  • MeaninglessMeaningless Member Posts: 51
    edited October 2016
    =O

    I can do some scripting for the game files but this is a bit too advanced for me, did some trial and error still seems I don't quite get the structure, before I end up fubaring/breaking something its better that I humbly ask you: Care to give me the exact block and where to place it? (Which you likely already did and I'm just too dumb to understand the minor specifics... LOL)

    Inserting that boxcode at menu.UI goes fine but dunno where to mention the
    filterLines(characters[currentID].proficiencies.details, 'Unused:')
    filterLines(characters[currentID].proficiencies.savingThrows, 'Unused:')
    tried throwing it around but to no avail...

    No rush if you can help with that and a million thanks already! I'm more than happy that it can be done =]
    Post edited by Meaningless on
  • lefreutlefreut Member Posts: 1,462
    edited November 2019
    ***


    Post edited by lefreut on
    Meaninglessmf2112
  • MeaninglessMeaningless Member Posts: 51

    YAYYYY!! It works.. ITS ALLIIIIVEE ^^

    https://s16.postimg.org/mqn8wcu11/Sem_T_tulo_1.jpg

    From a rodent to another, a special thanks!! Here, have some corn =]
    lefreutRavenslight
  • [Deleted User][Deleted User] Posts: 0
    edited October 2016
    The user and all related content has been deleted.
  • MeaninglessMeaningless Member Posts: 51
    Doc, we are of a different mind in this :(
    3 saves can handle it all fine for me, it could be 10 saves for the sake of possibility, but it becomes a hindrance if the extra options provide little depth in return for overcomplicating what could be simple and intuitive.

    Since saves are strongly defined by each class table, its always a niche, fighters are bad for will, thieves are great at reflex, priests are relatively good at wall but worst in relfex, mages are great at will while horrible in fortitude...

    Enchantment looks like an extension of will so mages are likely going to be better? And same for death being a close relative to fortitude, can't have fighters being weak to such effects.

    I would love the idea of linking saves to attributes if these were governed by tables, like say a 16 dexterity gives +2 reflex, equip an item with +2 dex, it checks table and instantly goes to +3 reflex, that had leave more ground for messing around.
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