Exp questions. Without farming.
Figrut
Member Posts: 109
At what point in the series do most people hit 3 million and 4 million exp marks with groups of 4 or 6, or solo? This is without "extensive" hunting critters for exp (not more than 15% of total exp). How much content is left at those points?
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Comments
as to the other question...don't know
Taking an unnecessary number of naps in the flesh golem cave?
Yeah alright ...
I don't really understand what you just wrote there ... but I will on occasion nap excessively in the flesh golem cave to level up a dual-classed character faster than usual. The flesh golems should really stop spawning, where are they all hiding?
Are you really planning on whining about that forevermore? If you read that bug thread you'd see that it wasn't even anyone of the beta team that said that it should be removed. It comes from Dudleyfix.
Why penalize players who don't mind farming them because a few don't like it? You can still farm ankhegs anyway.
one of the first ambushes i encountered involved ghouls & kobolds...really?
i'm pretty sure the ghouls would eat the kobolds.
my geeky d&d-ness wants random encounters that make sense...
I mean, killing undead by throwing javelins.. in your underpants?! Knowing that your girl has been captured by a demon who spits fire out of his crotch?
I can't believe you're complaining about random encounters when Arthur had to go through all that sh*t. Twice. You silly, spoiled Bhaalspawn brats.
My playthroughs in my main game with my PC (Evice) and his wife Viconia have become somewhat complicated as far as level-ups and caps are concerned. In my main game, which varies in party member total, but always has at least two (Evice and Viconia) I re-cycle my characters when they hit their level caps (using Shadowkeeper) so that they keep what they have earned, but the game thinks they are back to level 1 with 0 experience, and hence, are capable of advancing again. Evice and Viconia have never made it through a playthrough without hitting the level cap and re-cycling. In their 1st playthrough I mined healing potions by resting in areas where enemies would spawn that carried them, so that might have influenced their rise in the 1st playthrough, but I don't usually do stuff like that and they've gone for whole playthroughs without it. I'm not sure where an average place would be where they would finish a cycle. It's complicated by the fact that the cycles carry over from one game to another, so often they don't start over until halfway through the next game. Evice and Viconia are currently in their 5th playthrough of BG2, plus one in BG Tutu and I think they've had about six or seven cycles so far.
I'm a Vanilla ToTSC nazi and I'm 95% happy with what they've done. The "personal preference" changes that you speak of are few and far between. Off the top of my head, I'm thinking probably about 15 or so.
Like I've already said before, that fix comes straight from Dudleyfix. Your whining about such an unimportant thing has went past reasonable levels a long time ago.
If you want to claim that Overhaul is doing false advertizing and implying that 400+ bugs have not been fixed (its actually advertized as 400+ improvements by the way) all because 1 exploit was removed and you didn't like it, then I suggest you go to the fixed forum, open every single discussion there, and count all the actual bugs that have been fixed. I assure you, its already well over 500.
If you want to continue complaining about the Flesh Golem respawns stick to the actual Flesh Golem discussion. From now on I'll be deleting all your posts whining about it in other discussions.