Ghouls and Ogres have 16 Intelligence, but Carrion Crawlers have only 9
chimeric
Member Posts: 1,163
Near Infinity tells the most AMAZING things about creatures in BG:EE. Almost all of them are average, with all stats at 9, even the animals, but some stand out, like Ogres and Ghouls for their Intelligence. A Nymph's Charisma is 25, but a Succubus' is only 18. And so on.
I suppose the people at Beamdog just never thought to give creatures meaningful stats except where it is the most obvious, like Strength. But mods could make use of stats, with spells and abilities that work differently depending on Wisdom or Intelligence - if creatures received a stats work-over. It's one of those things that can produce a deeper experience.
I suppose the people at Beamdog just never thought to give creatures meaningful stats except where it is the most obvious, like Strength. But mods could make use of stats, with spells and abilities that work differently depending on Wisdom or Intelligence - if creatures received a stats work-over. It's one of those things that can produce a deeper experience.
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Here is another question. I don't know the answer to this one, somebody tell me. Are unconscious creatures easier to pickpocket? Yes, no? I haven't tried. It's swell if they are, my hat off to Beamdog. But if they aren't, then why not make success automatic in their case? That would invite players to come up with more ways to knock creatures out - with strategies, special abilities, sleeping darts, blackjacks. Just an example.