How would I convert a 5e character to BG (AD&D 2e)?
Vallmyr
Member, Mobile Tester Posts: 2,459
So I've had a though for a while about how one would go about converting characters between editions. I see stuff for converting 2->3.5->4e->5e but not the other way around.
Such as if I wanted to make a gnome lore bard with the following stats
10 str
15 dex
10 con
14 int
8 wis
16 cha
Would I convert to a half-elf joyless bard? Maybe keep race and go gnome illusionist/thief? And for stats I'd get barely any bonuses and spell learning would be abysmal.
I like to view 10 as average and every 2 points above or below as a standard deviation from the average.
So like 8-12 is average with anything below being handicapped and anything above being very exceptional.
But for BG a good stat spread for a half-elf bard would be
10 str
18 dex
16 con
18 int
8 wis
18 cha
3 stats at perfection, 1 exceptional, 2 average. A far cry from the character's original stats.
What do you guys think? How would convert a 3.5, 5e, or even 4e character into BG/2e?
Such as if I wanted to make a gnome lore bard with the following stats
10 str
15 dex
10 con
14 int
8 wis
16 cha
Would I convert to a half-elf joyless bard? Maybe keep race and go gnome illusionist/thief? And for stats I'd get barely any bonuses and spell learning would be abysmal.
I like to view 10 as average and every 2 points above or below as a standard deviation from the average.
So like 8-12 is average with anything below being handicapped and anything above being very exceptional.
But for BG a good stat spread for a half-elf bard would be
10 str
18 dex
16 con
18 int
8 wis
18 cha
3 stats at perfection, 1 exceptional, 2 average. A far cry from the character's original stats.
What do you guys think? How would convert a 3.5, 5e, or even 4e character into BG/2e?
1
Comments
So if we take, purely based on modifiers, and convert to get the same in 2nd edition from your first array of stats you'd end up with something like:
Str: anything 8-15: 0 with weight allowance going up by 20 units for every 2 stat points. I'm not sure how encumbrance works in 5th edition, but you could probably match the carrying capacity. ~12-13 would net a similar carrying capacity.
Dex: 18 - 18 gives a modifier of +4 in second edition and 4 AC just like 3+ editions.
Con: 16 gives a +3 modifier to HP in 3+ editions, to achieve the same in 2nd ed you need a score of 17 iirc.
Int: +2 modifier would require 16
Wis: -1 modifier, would be a 6-7 in 2nd ed.
Charisma at 16 would translate to 15 charisma in 2nd ed - but reaction adjustment is funky in 2nd ed - and in BG in particular it's 18 or nothing as far as special "good charisma" reactions go.
http://baldursgate.wikia.com/wiki/Character_Ability_Scores if you're curious on how ability modifiers are presented in baldurs gate - it should show you pretty clearly how much they changed what ability scores mean in 3+ editions of D&D.
Use IWDification for Bards, better yet, make a Gnome Illusionist/Thief, and add a bit of lore in EEkeeper. The spellcasting of Bards in 5th is a lot more like wizards in 2nd.
If you want non-martial classes to benefit from Constitution higher than 16, simply drop this in your Override folder. Another poster shared this with me ages ago, but I don't remember who to give them proper credit =/
If you really want to spice up Bards and Thieves, I highly suggest Rogue Rebalancing http://www.spellholdstudios.net/ie/rr
so the above example would go
12 str
16 dex
10 con
16 int
7 wis
16 cha
I'm pretty knowledgeable of how 2e works (own quite a few of the handbooks IRL) but trying to make an edition conversion guide is tricky.
I'd suggest pure bard or jester if wanting to focus on lore, as the others get penalties in trade off for more martial prowess.
Despite the above said on stats, I believe int and wisdom affect lore, so you'll want to pump them if role-playing.
In my opinion 5e looks closer to 2e than 3e or pathfinder, but with different kits.