Looking for a way to limit the duration of MoveToObject
chimeric
Member Posts: 1,163
MoveToObject in a script sends a creature to the target; when it reaches him/her, a second or two pass and the creature calms down, the order fulfilled. But when several creatures are told to go to the same object, they throng about, darting in and out, rubbing sides and stepping on toes. It seems that they prevent each other from getting that close contact, that intimate climax of the action. They can never get enough of the target, and if the target moves, they go after him like a college of perverts, still trying to complete their task, even though it's not the Follow version of the action. Well, commanding a crowd at once is just what I need, so I'm going to have to come up with a way to tell the creatures to quit a few seconds into this - a round should move them along far enough.
Or I can ask you, people. I've been conjuring up wild tricks for days, I feel kind of burned out.
Or I can ask you, people. I've been conjuring up wild tricks for days, I feel kind of burned out.
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Comments
Timers are ok, there're worse things to choke down performance.