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Suppressing a line from ENGINEST.2da

chimericchimeric Member Posts: 1,163
When you cast Knock on something that isn't locked, you get this line in the bottom window, not attributed to any actor: "Gee, it turns out it wasn't locked after all." I traced the strref to ENGINEST.2da, it's 24527 against STRREF_FEEDBACK_LOCK_NOTLOCKED. I'd like to suppress that string for my custom Knock-derivative ability, but the usual opcode 257, "Disable display string," doesn't do it for this one even when applied to Everyone.

How can I kill it?
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