4 archetypes in 2 characters
JoenSo
Member Posts: 910
So I was thinking about making a concept run through BG or IWD with the four fantasy archetypes: warrior, priest, mage and rogue. But with only two player characters, using multiclasses to cover all archetypes.
I'll probably not have time for this run, but how would you go about it? Fighter/mage and cleric/thief for mirror image fighting and backstaffing? Fighter/cleric and mage/thief for buffs and armor? Fighter/mage/thief and single cleric? So many combinations!
I'll probably not have time for this run, but how would you go about it? Fighter/mage and cleric/thief for mirror image fighting and backstaffing? Fighter/cleric and mage/thief for buffs and armor? Fighter/mage/thief and single cleric? So many combinations!
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The F/C can focus on buffs such as Armor of Faith and DUHM even at lower levels while the M/T can use spells like sleep, glitterdust and web while using a short bow to help with damage.
Edit: That said, F/M and C/T are still both great classes so either way can work, I just think F/C and M/T would be able to get through more encounters without resting.
Get just enough skill points for 100 in find traps and open locks. Use magic for sneaking and detecting illusions. Thematically a really cool character.
Dwarf Fighter/Cleric (always a favorite) or Human Fighter (Berserker)->Cleric.
The human paths maximize spel potential. Both can 'tank' as the mage has spell protections and the fighter/cleric is naturally tanky. Both are full of useful spells and summons.
with only 2 people in the party each class get XP at 1.5x rate than a single class in a party of 6, so they grow fast. You will have a rogue that can fight like a real fighter, a lot of backstabs, and later with UAI for the pally sword (that can be useful with its dispell even if he probably will be DW most of the time), and you will have the ultimate caster of the game, that can mix the magics is the sequencers and contingiences, and that can also buff himself to tank and to do some good physical damage, with 25 STR and a sling or DW FoA and DoE or a good mace. once a day the F/T can use the helm to have his simulacrum doubling his mlee/backstab damage and late game, but not too late the M/C can cast a simulacrum to help him mlee and tanking (buffed in a way that no one can touch him) and then PI to unleash all his magic.
The F/T at high levels can benefit from the ring the M/C gets to grind one more STR point on top of the best belt and some thief HLAs will improve his survavibility.
There are also some cons, the main is that you can cast only 1 spell round and having only 1 spellcaster slows down the things, but the backstabs can offset this.
Is a good party if you like to use rogue tactics and clever magic more than raw power.
I'm very unlikely ever to try this myself, since I prefer to recruit NPCs for the banter rather than run custom parties - it feels much more immersive to me that way. However, if I were going to do such a run, then I'd probably go with F/T + C/M ... although if I wanted to do something more complex, then I might also be tempted to go along with @CrevsDaak's suggestion of PL->F + Sw->M.
I agree.