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So I'd like to preface this by saying that Enhanced Edition has brought a lot to the Baldur's Gate franchise. I really feel, however, that they took three or four steps back with the way characters path and the AI works now. I've noticed that characters will get locked into stuttering for a whole combat round or longer if they so much as brush up against anything else, sometimes stuck in a permanent loop of stutter until you manually tell them to move elsewhere and THEN attack, banging up against enemies that are right in their face to try and attack an enemy they can't reach. I know you've all experienced this, and if you haven't, take a party as small as three or four into the Low Lantern and you will instantly see.
This DEFINITELY wasn't an issue in the original series. I'm actually surprised BGEE has been out this long, especially with Siege of Dragonspear, and nothing seems to have been done to fix it. So I'm writing this post hoping someone will notice it and get on the issue ASAP with a patch, because it's really cramping my style. I don't know what Beamdog did to my Standard Attack script (my favorite AI) but it used to work perfectly, and now it's atrocious, with characters walking up to the enemy and stuttering for a full combat round by default before they actually attack. This pathing issue has made handling larger parties of 5 or 6 a real pain.
Do fix. Please and thank you.