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Question regarding extended night areas

UlbUlb Member Posts: 295
edited January 2017 in General Modding
*edit*
Never mind, after some thinking I've come to the conclusion that I don't really care to go through the trouble of making a new night area at this point. It would be cool but its not essential to what I wanted to do and I would also be limited by the night area .wed file, which is a pretty severe limitation anyhow.


Hey there,
I'm working on a little visual make over for the druid grove area (the biggest let down of the original games in my opinion) and since I haven't done anything area related in years, I've got a few questions.

I'm more or less finished with editing the day area but I've noticed that the druid grove area (ar1900) has an extended night area even though the game doesn't use it. I would like to know if there is a relatively easy way to check that “extended night” flag in the area file with Weidu. Also, if I did that, would that cause any compatibility problems with other mods? I would assume not, because the area would still use the same area script but I'm not entirely sure if there isn't anything in the .wed file that is commonly used/edited by mods.

Also, is there anything else in the .wed files that could cause inconsistencies between day/night cycles (e.g.: actors not spawning or something like that) which I would have to account for?

That's it, thanks in advance!

Oh, here is a screen shot of the new day area. I focused mostly on the nothern part of the map since the lower part is riddled with dead tree polygons which makes it pretty hard to change anything. Feel free to leave some feedback.

http://imgur.com/a/qMHMz
Post edited by Ulb on
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